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  #1  
Old April 1st, 2009, 11:03 AM
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Gregstrom Gregstrom is offline
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Default Re: Communicants

So, does a non-commander communicant still act as a slave then?
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Old April 1st, 2009, 12:27 PM

Calchet Calchet is offline
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Default Re: Communicants

I tried it out, and I do believe non-commander communicants work fine, unless I misremember.

I considered using the effect for Mage Cadre Members of a MA Malazan Empire, but changed my mind as it seemed difficult to balance.



(Now, the firstborn children of Mother Dark, on the other hand...)
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Old April 1st, 2009, 05:55 PM
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Default Re: Communicants

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Originally Posted by Gregstrom View Post
So, does a non-commander communicant still act as a slave then?
They should. As should non-commander units that have the "communion slave" flag set, maybe, through spell modding with a remote distance Communion Slave effect for example. But you'll have to test this by yourself...
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Old April 2nd, 2009, 12:41 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Communicants

I just tried modding them to units. Here were the (comical) results:

1. Communicant units did get buffs of the communion masters
2. Communicant units acted as if they did not cast communion slave (ie: they acted like normal units, guarding commanders, or attacking nearest)
3. Communicant units did not get fatigue from the comminion masters castings
4. The paths on communion masters were not raised
5. Communion masters did not have their fatigue reduced when casting spells

In other words other than effect (1) they did not behave like communion slaves.
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Old April 2nd, 2009, 01:14 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Communicants

I also tried to summon them in combat and they did not work correctly there either. Pity. Sounded comical.

Although ... they do make comical units if you buff them up a little (give them a weapon). They are like uber sacred units (mistformed, lucky, quickened, etc!).
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