.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2009, 09:14 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
Sounds good Double D!
I would love to do a tourney by those guide lines
Would it be just for CD owners?
[*]The results of MY battle only, are carried over to the next battle (since its a regular generated campaign on my machine) and this means everyone plays the next battle with whatever I have been able to repair between the battles.[/list]
So players would have to battle with the same amount of pt's as the Gamemaster has (after playtesting the forthcoming battle) in R/R, i think i got it!
Novel idea!
I love it
Reply With Quote
  #2  
Old April 1st, 2009, 09:21 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Count me in as well.
When you get it ironed out
Reply With Quote
  #3  
Old April 1st, 2009, 10:25 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by gila View Post
Count me in as well.
When you get it ironed out
I already played the 1st battle and got a draw, so the file is ready. Since there is no min/max player limit we could really start anytime. I just need to make sure all interested parties are ready and understand the rules/process. And I need to write up a short mission brief.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #4  
Old April 1st, 2009, 10:35 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

I will probably distribute the game file and briefing via download so I would ask all those interested to go ahead and PM me with your interest and I will start ironing out the "official" details.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #5  
Old April 1st, 2009, 10:51 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Great,Even better for us noobs to PBEM (to get our feet wet) as you only have to send in the end battle to get the next battle data, not each turn!
Am i correct?
Reply With Quote
  #6  
Old April 1st, 2009, 10:56 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by gila View Post
Great,Even better for us noobs to PBEM (to get our feet wet) as you only have to send in the end battle to get the next battle data, not each turn!
Am i correct?
Yes, you play through the battle against the AI at your own pace (no need to wait for your opponent to send you his turn ) and then send me the End Game file. Oh and no replaying turns of course.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #7  
Old April 1st, 2009, 11:14 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
Great,Even better for us noobs to PBEM (to get our feet wet) as you only have to send in the end battle to get the next battle data, not each turn!
Am i correct?
Oh and no replaying turns of course.
Of course it would have to be on your "honour" deal but betting most or hoping most would abide that
Reply With Quote
  #8  
Old April 1st, 2009, 10:14 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by gila View Post
So players would have to battle with the same amount of pt's as the Gamemaster has (after playtesting the forthcoming battle) in R/R, i think i got it!
Novel idea!
I love it
Yes, I will be playing a regular Generated Campaign game. When I get to the deploy part for each battle, I save the game and then I play the first 8-10 turns (saving in other slots so as to not overwrite the first saved file) so I see what I (and the players) will be facing. With that extra "Intel" from those 8-10 turns I then write up a mission briefing, and maybe a map overlay, and send the earlier save game file to all the players. When you open it, you will go straight to the deploy phase (the map, Victory Hexes, etc will have already been set) and all you can do is deploy your forces and then play the battle.

One thing though, if I get stomped the campaign may end early.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.