|
|
|
|
 |

July 14th, 2002, 06:58 AM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
heres a list of some of the name changes of things in the mod,of course almost everything is changed,even if its name isint.
Super Dreadnought-Krakken
Large Colony Ship-Ark
Small Fighter-Intercepter
Large Fighter-Bomber
Medium Fighter-Fighter(LOL)
Battleship-Gunship
Small Transport-Ferry
Medium Transport-Transport
Large Transport-Barge
Battlemoon-Worldship
Mobile Planet-Planetoid
Mobile Sun-Behemoth
Weap-Plats-Planetary Turrets
Small Sat-Watcher
Medium sat-Observer
Large Sat-Moniter
MC1-Computer
MC2-Master Computer
MC3-"Smart" AI(an ai that may occasionaly flip out)
MC3-"Dumb"AI(an AI that has slower responses,but will always work right.
|

July 14th, 2002, 08:49 AM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Umm, how do you intend to get computers that occasionally flip out?
And:
Mobile Suns???? Are you mad????
|

July 14th, 2002, 07:35 PM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
mobile suns not quite,and if you want out of proportionalisim watch andromeda they had a mobile system.A Behemoth is a ship the size of a huge planet or a tiny sun.A worlships the size of a normal planet.And i havent quite decided how they flip out but there will be a disadvantage,i may make the component fragile etc etc i dont know yet
|

July 15th, 2002, 09:24 PM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
more name changes:
Tiny Fighter-Picket Ship
Scout-Probe
Transport medium-Freighter
Huge Fighter-Escort
Escort-Corvette
|

July 17th, 2002, 06:01 AM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Anubis comes along nicely there.There will of course be tons of easter-eggs in it lol
|

July 17th, 2002, 10:21 PM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
well heres an insight into the twisted minds behind my projects the crazy crew!
Lord Kodos,AKA Tyrant,AKA:The Darkmessenger:Thats me the man who needs no introduction
Deathgod Of Happy:Artist,my close freind,wreaker of multiplayer Halo carnage....and some other things he helps with too!
Dark Evil Joker:
Builder of my sites,another friend of mine...
Lady Utensil,AKA Scary Phillipino Girl:my close friend,shes the thin tether keeping me even remotely stable,also helped develop some of my races.
Quasi-Members:
gGusty Boy:Hes working on the dune mod with me
|

July 18th, 2002, 04:43 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Vectorian Mainframe Productions
Which begs the question... how's that Dune mod comming along anyway?
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|