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April 8th, 2009, 09:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: EA Agartha guide
Quote:
Originally Posted by P3D
Research:
With M1 and standard research speed, you can get to Evoc-4 and thus Blade Wind in a year. Const-1 for Legions of Steel, Const 2 for Hammer. Then I’d go for Conj-3(or 4) for the Rhuax/Barathus Pact, site search and Summon Earthpower. Thau-2 for site search spells. Alt-2 for Blindness, Alt-4 for buffs.
Your troops with bless are adequate for expansion and early wars. Recruit some indie archers (Flame Arrow, Ench-4 if you have boosters), preferably ones with high precision (Crystal Amazons, Woodsmen, horse archers in CBM) to complement your line troops against lightly armored units. Use Earth buffs to reduce losses. You also benefit from Darkness.
Use Earth Readers, GoR-ed Umbrals and Ancient Lord as thugs, with Oracles buffing them and cast evocations. Even Earth Readers with Crystal shield+booster can cast Soul Vortex.
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You are missing a whole huge part of the EA agartha strategy.
Fire oracles make fire boosters for fire readers. Water oracles water boosters for water readers.. etc.
Research con4 for the boosters. Use the earth readers for the summon rhuax, or with the boosters, the site searching spells.
N4 helps your claymen and your sacreds regen.
(huh, interesting thought, F8N10 would give you +6 to hit ... and you could finally hit things...
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April 8th, 2009, 09:47 PM
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Corporal
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Join Date: Feb 2009
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Re: EA Agartha guide
I myself am holding out for a chance to play EA Argatha in MP.
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April 8th, 2009, 11:45 PM
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Sergeant
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Join Date: Jan 2009
Location: Reno, NV
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Re: EA Agartha guide
[quote=chrispedersen;684736]
Quote:
Originally Posted by P3D
You are missing a whole huge part of the EA agartha strategy.
Fire oracles make fire boosters for fire readers. Water oracles water boosters for water readers.. etc.
Research con4 for the boosters. Use the earth readers for the summon rhuax, or with the boosters, the site searching spells.
N4 helps your claymen and your sacreds regen.
(huh, interesting thought, F8N10 would give you +6 to hit ... and you could finally hit things...
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Earth Boots are not needed for Gnome Lore, Skull Staff (ditto), and Water bracelet (which can be made by a WE Reader, but still necessary). For Flaming Skull you need to empower, for Flame Helmet either empower or RoW+Staff or the rare F3 Oracle+booster (those boosters made by the F4S4+ pretender). I could add a paragraph on forging, though.
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April 9th, 2009, 12:27 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: EA Agartha guide
I guess I would make the following points:
1. Try a Magic +3. Your mages then go 120 gp for 4 research, to 120 gp for 6. Plus you are sacred.
2. Your earth readers, with an appropriate forger, become fantastically useful.
3. Your Oracles should be used for SC's, and for booster production when your pretender is not.
Early in the game, choose the oracles with death (not the other ones). They have a lower chance of affliction. Use them to get bootstrapped in death and to build your earth boosters.
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