Re: OT: Making a Game System (part 4: A Game World)
thanks LDiCesare. That script may contain some ideas/inspiration. However I'm not sure what the form of its final product is or if I can even interface with it.
Re: OT: Making a Game System (part 4: A Game World)
I'm interested in how you're going to handle a tile free game world. Will there actually be no tiles, or will there be some underlying grid, hidden by the continuous terrain? Without tiles I'm not sure how to properly do turn based movement - unless you're going to attempt real time