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Old May 7th, 2009, 02:45 PM

llamabeast llamabeast is offline
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Default Re: Holy War 0.7 - Complete!

What is the thinking behind the changes to the costs of national sacreds?

(That's not implying I disagree, I haven't considered them, I'm just interested)
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Old May 7th, 2009, 02:52 PM
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Burnsaber Burnsaber is offline
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Default Re: Holy War 0.7 - Complete!

Quote:
Originally Posted by llamabeast View Post
What is the thinking behind the changes to the costs of national sacreds?

(That's not implying I disagree, I haven't considered them, I'm just interested)
Since the magic sites & divine spells make holy magic and sacred units more accessible -> bless stragedies become better.

To counteract, I've increased/decreased some sacred unit gold costs by 10% (from CBM pricing). The decrease is for those capital only sucky sacred no one ever uses.
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Old May 8th, 2009, 08:43 PM

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Default Re: Holy War 0.7 - Complete!

Cool mod, I especially like it how every order has some reason to join the god.


Some things:

Warrior Monks have an incredible defence value (25) and 3 attacks. Is this intended? Seems really powerful even without a bless.

There are no women in there. I think a female order or saint wouldn't hurt.

The sacred statue has some typos.
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