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May 13th, 2009, 12:37 PM
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Corporal
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Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
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Re: JU87 not turning
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.
I'll try to make a save where it happens consistently.
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May 13th, 2009, 04:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,680
Thanks: 4,117
Thanked 5,905 Times in 2,906 Posts
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Re: JU87 not turning
Quote:
Originally Posted by AMX
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.
I'll try to make a save where it happens consistently.
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Go back and READ what I wrote. I set up the EXACT same test as he described in the first post AND EVERY STRAFING RUN "ENTERED ON THE BOTTOM LEFT AND EXIT ON THE TOP LEFT" or, if you prefer, an "off-axis attack"
I'll look at your save game.
Don
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May 14th, 2009, 02:17 AM
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Corporal
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Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
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Re: JU87 not turning
Quote:
Originally Posted by DRG
Quote:
Originally Posted by AMX
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.
I'll try to make a save where it happens consistently.
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Go back and READ what I wrote. I set up the EXACT same test as he described in the first post AND EVERY STRAFING RUN "ENTERED ON THE BOTTOM LEFT AND EXIT ON THE TOP LEFT" or, if you prefer, an "off-axis attack"
I'll look at your save game.
Don
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Er... I use "off-axis attack" to describe the aircraft shooting at a target not under its flight path; not an attack after which it changes course.
Quote:
Originally Posted by DRG
That was "fun" to watch.........
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Yeah, sorry about that - I tried smaller games, but it simply refused to happen.
Quote:
Of the 40 attacks all but 5 followed the proscribed flight path and the five that didn't do NOT indicate a "bug" they show that the randomness in the code that keeps the game from being 100% predictable is doing exactly what it's supposed to do
Don
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Ah, a feature.
Thanks for clearing that up.
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May 14th, 2009, 09:07 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,680
Thanks: 4,117
Thanked 5,905 Times in 2,906 Posts
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Re: JU87 not turning
Quote:
Originally Posted by AMX
Er... I use "off-axis attack" to describe the aircraft shooting at a target not under its flight path; not an attack after which it changes course.
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OK, Thanks for clearing that up. I didn't look for attacks that were executed in that way. Of the 40 attacks 35 went in as planned and the 5 that didn't could be explained away as normal random game events but I will keep an eye on this to see if there may be a specific issue with the "off-axis" attack.
Don
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May 17th, 2009, 07:13 PM
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Corporal
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Join Date: Jan 2009
Posts: 86
Thanks: 6
Thanked 4 Times in 4 Posts
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Re: JU87 not turning
Quote:
Originally Posted by DRG
OK, Thanks for clearing that up. I didn't look for attacks that were executed in that way. Of the 40 attacks 35 went in as planned and the 5 that didn't could be explained away as normal random game events but I will keep an eye on this to see if there may be a specific issue with the "off-axis" attack.
Don
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I've been getting a LOT of "air-mail" in my LC lately, the off axis attack has been pretty common, but I've not noticed anything more then the third hex off the flightpath for the first gun attack of each run, and only the second hex off flightpath for the second gun attack. This has been over 4-5 games and probably 30-40 individual attacks. I figured it was a normal part of the seek-attack code, a pilot isn't going to ignore a good target just because it's 100m away from where he was expecting it.
My 2 cents
Matt
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