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Old May 18th, 2009, 09:35 PM

Panpiper Panpiper is offline
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Default Re: Okay, point system for nation design again

For mages;
Weak, Broad, Everywhere &
Mediocre, Broad, Everywhere
have the same point cost. There is no reason not to buy the mediocre rather than the weak. I expect your intent was to have the weak, cheaper.

I don't understand why the point cost for forge bonuses increases for race size. Size as far as I know has no effect on a races ability to forge items.

Some basic structure for defining commanders, thugable commanders, thugable commanders with racial magic paths, priests, (and note) starting troops and province defense troops are sorely needed for this to be a true point build system. I tried abstracting the races I built using what I assumed would be the minimum stats if one did not spend additional points on these things, but I could have been quite off. I assumed that a 5 gem producing startsite in the starting province would come free. Might you have ideas as to what extra start sites might cost?

A pity this thread is not getting more attention. I REALLY like the idea of a point build system. Design is a game unto itself with point build systems.
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Old May 20th, 2009, 04:56 AM
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Gregstrom Gregstrom is offline
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Default Re: Okay, point system for nation design again

Quote:
Originally Posted by Panpiper View Post
For mages;
I don't understand why the point cost for forge bonuses increases for race size. Size as far as I know has no effect on a races ability to forge items.
Giant commanders + cheap forging = hordes of thugs perhaps?
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