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September 1st, 2009, 10:47 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
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Re: Mists of Time: Early Era Game [full]
I'd take a stale rather than a rollback any day. But I'd still like to hear from Llama first, and see if he has a solution.
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September 2nd, 2009, 10:57 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
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Thanked 33 Times in 12 Posts
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Re: Mists of Time: Early Era Game [full]
Hey, if people want to me with gifts so as Pangaea will suck up a stale for the team, I wont say no
But I'd like to know what the problem is that is happening, before going down that road. I mean, say I stale, and then get another corrupt turn file?
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September 2nd, 2009, 11:12 AM
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General
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Join Date: Apr 2005
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Re: Mists of Time: Early Era Game [full]
I don't really have an answer for that. All I can do is hope.
There really isn't much we can do to diagnose the problem without llama, and I don't know when he's going to be back.
If it isn't a one-time corrupt turn we could still rollback to this or the previous turn if necessary. (I think llamaserver lets you go back more than one turn. Not sure about that though.)
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September 2nd, 2009, 01:05 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
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Re: Mists of Time: Early Era Game [full]
Hm, I think if we did another rollback, especially a multi-turn rollback, a lot more people would be walking away from the game, and I don't want to be the cause of that.
Just kind of bad timing Llama seems to be out of town at the moment. So here's what I suggest: There's 5 other players who don't have their turns in yet. If they get their turns in, and Pangaea is the last to go and Llama still hasn't returned, go ahead and force the turn (and if other players feel generous and want to take pity on me by sending some gold/gems/items - and lets face it, staling at this point in the game really sucks  - I would certainly appreciate it  ).
But if after that, I get another corrupt turn file, I don't know what we'd do. Heck, without access to my turn, I couldn't even turn Pangaea AI! I'd be out of the game in effect, and there wouldn't even be an incompetent AI defending the place - it'd be a total free-for-all for all Pangaea's neighbors.
Has this ever happened to anyone else in an MP game before (to them or to another player)?
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September 2nd, 2009, 05:52 PM
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Sergeant
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Join Date: Feb 2009
Posts: 263
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Re: Mists of Time: Early Era Game [full]
Sent some gems/slaves/spare magic items to try and ease the hurt. Thanks for taking one for the team, Pangaea. I hope that some other nations who aren't actively at war with you will pitch in, because forced staling really sucks!
Edit: I also hope that anyone at war with Pangaea doesn't take advantage of the fact that he is definitely not moving troops this turn to get some cheap victories over his armies (not just a province or two, I'm talking about killing big armies/SCs/etc using the definite knowledge that they wouldn't move). I don't even know if he's at war with anyone, but I wanted to throw it out there. If someone did something like that (when he's taking a stale to avoid hurting the game) then it would hurt their reputation, and I would join others in making sure that their armies lived in fear of mass ritual castings from the other side of the world.
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The Following 2 Users Say Thank You to Stretch For This Useful Post:
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September 2nd, 2009, 03:45 PM
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General
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Join Date: Apr 2005
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Re: Mists of Time: Early Era Game [full]
Alright then, I wish I had a better solution, but I'm going to let this turn host on the current schedule and hope this problem goes away.
If it doesn't, then we're in trouble. We'll have to either put the game on hold to wait for llamabeast to get back and see if he can do anything, or continue with an ever-staling Pangaea.
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September 3rd, 2009, 08:27 AM
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Private
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Join Date: Apr 2009
Location: Ontario, Canada
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Re: Mists of Time: Early Era Game [full]
I sent some gems too. I also sent some mind hunts, horrors, and Dakinis. Hey, we're demons  .
Sincerely,
Lanka
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September 3rd, 2009, 09:45 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
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Re: Mists of Time: Early Era Game [full]
Fingers crossed and touching wood twobits? 
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September 3rd, 2009, 10:09 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Osaka, Japan
Posts: 481
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Thanked 33 Times in 12 Posts
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Re: Mists of Time: Early Era Game [full]
It's working!
Let's hope it stays that way. And much thanks to all the generous folks who threw gems or items my way to ease the pain of a stale, it was much appreciated!
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September 3rd, 2009, 10:27 AM
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Sergeant
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Join Date: Aug 2008
Posts: 337
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Re: Mists of Time: Early Era Game [full]
Ugh now something is wrong with my turn file. My pretender has mysteriously dissappeared, without any kind of assassination or seduction. Its an immobile one inside of a fortress, so this really can't be user error. Also about 6 commanders from my capital are also missing. So either Tir has 6 assassins who mysteriously don't generate combat reports on my end, or the game is messing up.
This game has been really frustrating these last few turns, as I can barely tell what is going on anymore with the roll backs and errors.
OH well I will persevere
Edit: My pretender shows up on the commander list in the army screen, but doesn't show up on the strategic map. I don't have hidden researchers on. Anyone think of any other settings I might need to change. My other commanders also show up on the army screen, but i can't give them orders.
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