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Old May 22nd, 2009, 04:28 PM

llamabeast llamabeast is offline
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Default Re: CPCS v. 0.61 - Major bug fix!

I think they are effectively just independent spells. So for example in my big watery spell for Oceania, the elemental summons carry on happening, all for different lengths of time, after the main spell is cast. If possible you'd want to make the "blink" effect into a cloud I guess.

I haven't read the spell properly so sorry if this is nonsense!
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Old May 23rd, 2009, 12:09 AM
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Default Re: CPCS v. 0.61 - Major bug fix!

Quote:
Originally Posted by llamabeast View Post
I think they are effectively just independent spells. So for example in my big watery spell for Oceania, the elemental summons carry on happening, all for different lengths of time, after the main spell is cast. If possible you'd want to make the "blink" effect into a cloud I guess.
You're right, I didn't make the blink effect into a cloud. I thought that it would constantly "recast" the nextspell each turn automatically. Will be fixed for the next version (which will be made once the CPCS mp games give some playtest data) I'll have to take a look if this affects some other nextspelling clouds in the mod (Befoul comes to mind at the moment).

If CPCS wasn't so full on spell-slot hogging already (althought I'll probably manage to scrape of a couple of nextspells in the next version), I'd probably make a cloud spell that gradually decreases in effectiveness.
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