|
|
|
 |

June 17th, 2009, 12:45 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: MA T'ien Ch'i - a little of this, a little of that and BAM!
Yeah, I find haste/mass flight helps out with that depending on enemy troop placement. If they aren't shoulder to shoulder (which sounds like time to break out the archers/xbows/evocations to me and not go with a glass cannon charge) you can often get a good bit of wrapping around them. Break your cavalry up in a few groups spread around with "attack rearmost" while not perfect, will help mitigate that.
Plus, having too many lances to all connect immediately isn't the worst problem to have. 
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

June 18th, 2009, 06:56 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: MA T'ien Ch'i - a little of this, a little of that and BAM!
Quote:
Originally Posted by Baalz
Yeah, I find haste/mass flight helps out with that depending on enemy troop placement. If they aren't shoulder to shoulder (which sounds like time to break out the archers/xbows/evocations to me and not go with a glass cannon charge) you can often get a good bit of wrapping around them. Break your cavalry up in a few groups spread around with "attack rearmost" while not perfect, will help mitigate that.
Plus, having too many lances to all connect immediately isn't the worst problem to have. 
|
Thanks baalz. I have often noticed the spread when you tell flying units to attack rear. But I never considered mass flight as a mechanism to maximize lance damage. ++
|

June 19th, 2009, 03:40 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: MA T'ien Ch'i - a little of this, a little of that and BAM!
I have performed a few tests.
First, comparing prod3 to sloth3 early game development. For the prod3 I took a Dom-7 imprisoned lich with D3N4. For the sloth3 I took a sleeping SC chasis, an E4N4 Dom-8 Nataraja.
My setup games all have the same settings, hard research and indep. strength of 9.
The prod3 setup does have better early game results in terms of income and expansion. The sleeping SC doesn't awake early enough to offset the prod3 advantage. I could take an awake SC with sloth3 but I don't think MA TC really needs an awake SC. It has very good army and mage lineup that can stand it's own even in early game.
I then tried a different pretender - a scales astral king pretender and one of my favs for nations that have good military lineups - the oracle. With the oracle I took O3P3H0G3Mf2M1 Dom-9 S6E4. Under this one I got best early game results. It is true that I'm giving up on death and blood (unless I luck out during the game to find the right indie. mages) but what I gain is out of the box (with boosters) wisher/ANer and an awesome master enslaver/undead dominator.
Last edited by WraithLord; June 19th, 2009 at 03:49 AM..
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|