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  #1  
Old June 17th, 2009, 02:03 PM

c_of_red c_of_red is offline
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Default Re: Fog of war

I seem to remember reading that the more units in a hex, the greater the chance of ONE of them getting hit by shell fragments. Also you can damage your own unit by same hex combat with grenades, HEAT rounds from AT weapons, etc. So there is at least one subroutine that "looks" at unit density in a hex. You might want to try that. Set up a test and buy 100 snipers, put them in a hex, if you can and then direct fire a 100mm shell into that hex. Then run and hide before the UN shows up with a war crimes warrant.
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Old June 17th, 2009, 04:11 PM

RERomine RERomine is offline
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Default Re: Fog of war

I don't doubt they can be hit, if you know to fire there to begin with. If the "sniper convention" is in a hex and no one moves, would the likelihood of them being spotted be increased by the shear number of them in the hex. It would be hard to target the convention if you don't know where it is.
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Old June 17th, 2009, 04:28 PM
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Suhiir Suhiir is offline
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Default Re: Fog of war

To the best of my knowledge the unit size of each individual unit stacked in a hex is checked individually for spotting purposes. There is no cumlative effect. However multiple units in the same hex mean more checks to see if someone is spotted so there is in effect a sort of cumlative effect.
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