.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 14th, 2000, 03:44 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Up to date beta patch info..

Guys please chill out.

The game WAS ready when shipped. Was everything perfect? No. To make a game of this sort perfect would have taken quite awhile. In it's current state I will take it up against ANY other Space based 4X game made in the Last 5 years. In fact it is a compliment that you guys are so pissed because we ahve "raised" the bar so to speak for this sort of game.

The patch should be out on the 19th followed by a break for the testers and MM for the holidays.

Here are the latest fixes as of tonight:

Version 1.17:
1. Fixed - The Amonkrie had their Demeanor and Culture values swapped.
2. Fixed - Combat Replay was only displaying the Last turn of combat.
3. Fixed - Combat Replay is starting with the first move of the first ship
already completed.
4. Fixed - The Xiati Main bitmap was an incorrect size.
5. Fixed - Troops on a planet you own will now increase the happiness of
the populations on that planet.
6. Fixed - Tactical Combat: If you fired weapons from your ship, your
point defense cannons would not always fire at incoming seekers
on that turn.
7. Added - Empire Option for Next/Previous Ship button to skip fleets.
8. Fixed - The Trade disrupted intelligence event should not occur if there
is no real trade between two empires.
9. Fixed - Some game option flags would keep the value from the Last game if
it was from a previous Version of SE4 (most notably "Allow
Intelligence projects").
10. Fixed - Tarrifs that an empire received would be added in even in excess
of the max storage for that empire.
11. Fixed - Right-clicking on the flag for a satellite group would not work.
12. Fixed - Tarrifs were exceeding the points available when payed.
13. Fixed - Using an existing empire would sometimes cause the reproduction
and maintenance cost to be increased from what the empire had
in the Last game.
14. Changed - There is now a limit per game turn in the number of fighters\
satellites\mines that can be launched. There is no limit to
the number of units that can be recovered. The Unit Transfer
window has been modified to display the numbers that can be
launched in a turn per ship.
NOTE: All 3 levels of mine layers, fighter bays, and satellites
bays have been changed to that they can only launch 1
unit per game turn or combat turn. (This was to make it
a little more interesting)
15. Fixed - Sorting by date in the Load\Save dialog should put the most
recent file on top.
16. Fixed - Designs for dead empires were showing up in the combat simulator
list.
17. Fixed - A range check error would occur when a planet was rammed.
18. Fixed - During game creation, sometimes a player's planets would end
up in a nebulae, black hole, or asteroid system. A new flag
had been added to the SystemTypes.txt file which indicates
whether a system type allows an empire to start in it.


Version 1.16:
1. Fixed - Range Check error when using the Maximum Range strategy in
combat.
2. Fixed - Added a check for the Movement Replay to make sure that the
replay file matched up with the current game turn.



------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #2  
Old December 14th, 2000, 03:46 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: Up to date beta patch info..

BTW lay off the personal attacks guys. Everyone has been fairly cool but some of you are getting close to locking this thread down.

Just take it easy .

------------------
Sarge is coming...

Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #3  
Old December 14th, 2000, 04:19 AM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Up to date beta patch info..

quote:
Originally posted by Richard:
7. Added - Empire Option for Next/Previous Ship button to skip fleets.


YES!

[This message has been edited by Jubala (edited 14 December 2000).]
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #4  
Old December 14th, 2000, 04:20 AM

Talenn Talenn is offline
Sergeant
 
Join Date: Nov 2000
Posts: 273
Thanks: 0
Thanked 0 Times in 0 Posts
Talenn is on a distinguished road
Default Re: Up to date beta patch info..

Richard:

Actually, with a few exceptions, I dont think many people are 'pissed' so to speak. I think they are a bit frustrated perhaps. The game is REALLY that good that anything that detracts from the enjoyment is grounds for a lynching!

I think discussions like this one and others on this forum are very good for the game. I've seen many of the bugs and oddities that people complained about here showing up as 'fixed' or 'changed' or in the 'readmes' you've been posting. To me, that shows that input as valuable and being acted upon which is a VERY good thing.

I'd hate to see that type of feedback get locked up due to a few people's overly zealous remarks.

From my experience in these types of forums, if people more or less ignore the worst of the comments the better. Sure, if it looks like someone is genuinely interested in helping out, by all means people should jump in and discuss it but its clear that some people's opinion will not be altered at the present time and its a waste of time and energy for people to rise to the baiting.

Talenn

Reply With Quote
  #5  
Old December 14th, 2000, 05:43 AM
Comar's Avatar

Comar Comar is offline
Second Lieutenant
 
Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 551
Thanks: 0
Thanked 0 Times in 0 Posts
Comar is on a distinguished road
Default Re: Up to date beta patch info..

Well put.
Reply With Quote
  #6  
Old December 14th, 2000, 06:59 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Up to date beta patch info..

Just my 2¢: there are always a few trolls lurking under any forum's bridge. I think most folks have learned to just ignore them. If you read through threads like this and just "read around" the more childish Posts, there is still a lot worth reading.

Such as this, for example:
quote:

17. Fixed - A range check error would occur when a planet was rammed.



I never even thought of trying to crash a ship into a planet! Will this be a viable tactic after the new patch, I wonder? It is very cool the way new things are always being revealed. 8)


[This message has been edited by Psitticine (edited 14 December 2000).]
Reply With Quote
  #7  
Old December 14th, 2000, 07:09 AM
Comar's Avatar

Comar Comar is offline
Second Lieutenant
 
Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 551
Thanks: 0
Thanked 0 Times in 0 Posts
Comar is on a distinguished road
Default Re: Up to date beta patch info..

Yeah. I wondered who came up with that one. I have to admit, I would not build one of my ships to ram it into a planet. Seems kinda like a waste of time. A ship with missles or direct fire weapons will do the job just fine and be ready for the next one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.