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  #1  
Old June 25th, 2009, 07:59 AM

Sombre Sombre is offline
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Default Re: Terrorism in Dominions 3

Well in that case you have to remember that the remote spells which actually do something resulting in a message will 99% of the time have the targeted player trying to work out who did it to them. They can usually work out who by considering the paths of the spell, who their immediate neighbours are etc.

Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
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Old June 25th, 2009, 08:38 AM

Illuminated One Illuminated One is offline
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Default Re: Terrorism in Dominions 3

This on the other hand could be used to create some animosity between foreign nations. For example use a bane venom charm on a flyer to move in from the border of a death nation. Move only like a normal (not flying) scout afterwards...
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Old June 25th, 2009, 09:29 AM
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vfb vfb is offline
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Default Re: Terrorism in Dominions 3

Quote:
Originally Posted by Sombre View Post
...
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
The victim of unrest caused by spies gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.

The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; June 25th, 2009 at 09:45 AM..
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Old June 25th, 2009, 09:44 AM

Sombre Sombre is offline
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Default Re: Terrorism in Dominions 3

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Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
Who doesn't get messages about it? The victim certainly does, he gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.

The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
Yes, sorry, I had those two confused. It's fivefold angels, khlysts, revelers etc that they don't get messages about.
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Old June 25th, 2009, 04:37 PM

chrispedersen chrispedersen is offline
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Default Re: Terrorism in Dominions 3

Quote:
Originally Posted by vfb View Post
Quote:
Originally Posted by Sombre View Post
...
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it.
The victim of unrest caused by spies gets a big huge "Enemy spies are messing about causing unrest in province X" in his turn messages, and it's usually pretty easy to figure out who has spies.

The victim only doesn't get messages about passive unit-caused unrest like from Revelers.
Its not just revelers. Bogarus has a similar unit; there are a few others.
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