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Old June 28th, 2009, 04:07 AM

Viajero Viajero is offline
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Default Re: Need to kill a golem...

Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.

Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning?
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Old June 28th, 2009, 11:12 AM
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WraithLord WraithLord is offline
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Default Re: Need to kill a golem...

It is possible, and indeed likely, that he'll use 2 S for the mind dual rather than one. The AI sometimes does this to reduce fatigue.
I read somewhere that the AI can even decide to use more than 1 additional gem for casting.
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Old June 28th, 2009, 11:20 AM
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Default Re: Need to kill a golem...

" * Wind Ride : commanders with earth magic of 4 or more, size 6 or ethereal are not affected.
"

Golem is size 4 or 5 IIRC. Use wind ride and set up something appropriate to help the PD kill him. Like shatter spam, or magic dual
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Old June 29th, 2009, 02:06 PM

MaxWilson MaxWilson is offline
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Default Re: Need to kill a golem...

Quote:
Originally Posted by WraithLord View Post
" * Wind Ride : commanders with earth magic of 4 or more, size 6 or ethereal are not affected.
"

Golem is size 4 or 5 IIRC. Use wind ride and set up something appropriate to help the PD kill him. Like shatter spam, or magic dual
I believe Wind Ride is still bugged and will with high probability drop the commander somewhere en route to the ambush.

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Old June 30th, 2009, 09:33 PM
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Default Re: Need to kill a golem...

Quote:
Originally Posted by Viajero View Post
Magic Duel is 100 (1 S gem required) fatigue and Returning is 200 (2 S gem required), both S1 spells.

Assuming you have a mage with S2 scripted to first Magic Duel then Returning with just 3 S gems , can he cast both from a fatigue point of view? or does fatigue after Magic Duel (fatigue 100 / (1+2-1) = 50 ) need to be recovered down to zero before being able to cast Returning?
Well since it's a single golem why even worry about casting returning? I wouldn't risk a good level_4 or higher astral mage. Don't you have some level_1 and/or level_2 astral mages who can march with an army which also fields units/thugs with the cold aura?

In a current game I have several level_1 astral mages who's first order is magic duel for the pure purpose of a teleporting golem. The magic duel only involves the current base level of astral magic for each involved, thus any item or spell buffs won't make a difference.
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