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Old June 30th, 2009, 08:27 AM
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WraithLord WraithLord is offline
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Default Re: Curse of Stones

Yes, if friendlies really are not effected by this then curse of stones makes for a great anti SC counter. Targeted at SCs w/o good reinvigoration. Clearly, SCs that would be geared towards reinvig. will have to pay in another dept. the blanket is only so long after all.

Now, imagine curse of stones in swamp with cold/heat effect (either from scales or spells). I wonder how would said tartarian SCs that we all learned to love perform against a run of the mill army?
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Old June 30th, 2009, 08:36 AM
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Default Re: Curse of Stones

Should be cast with by a MR penetrate equipped mage of course. Add to that a battery of ghost grippers or sleep casters and voila - toasted SCs
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Old June 30th, 2009, 02:40 PM

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Default Re: Curse of Stones

Quote:
Originally Posted by WraithLord View Post
Now, imagine curse of stones in swamp with cold/heat effect (either from scales or spells). I wonder how would said tartarian SCs that we all learned to love perform against a run of the mill army?
Tartarians are 0-enc and are never affected by (melee) encumbrance from swamp or heat/cold scales. Instead of trying to Curse of Stones them (unreliable at best, with that MR-easy check), just Stellar Cascades and THEN hit them with the militia.

Curse of Stones is an anti-army spell, like Earthquake, not an anti-SC spell.

-Max

P.S. If you want to fight a Tartarian with a regular army, try Strength of Giants + Weapons of Sharpness. Although Petrify + an army w/ WoS is even better.
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Old June 30th, 2009, 03:25 PM
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Default Re: Curse of Stones

That was very informative. I'll file the spell on the anti army counter then.

IIRC Demon and Angelic SCs are effected by the above factors but the easy MR check does limit this spell's usefulness vs. anything with decent MR - i.e. SCs.
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