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  #1  
Old July 1st, 2009, 04:52 PM

vyrago vyrago is offline
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Default Re: Objective Flag Values

Excellent post and I completely concur. I'm excited to the feedback on this one.
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Old July 1st, 2009, 05:38 PM
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Default Re: Objective Flag Values

Good call Ray as you say if playing with winning as the main objective in meeting engagements esp going after the flags becomes an irrelivance. In some ways this may be justified & do play with a house rule sometimes that vic hexes & any points they are worth are ignored the winner is based simply on destruction of forces. Also do the reverse & give specific flags very high arbitery costs as victoty is primary dependant on controling them.
It changes the nature of the game adding variety & Weasels alternative I use for the same reason. It only really works for meetings as it stands as it does not take into account the diffrences in force sizes in other engagement types at present.

As you say the best option would be to have vic hex value based on force value or even if possible add a field to allow you to enter a figure or % of force.
Even having the adjustment steps as say 50 rather than 5 would help but it takes a lot of mouse clicks to set them.
They have lost there signifigance in MBT & perhaps for attacks assaults should be worth more though I think they already are. Very hard thing to judge as so many variables but they need to be worth enough that owning the majority could tip the balance on the outcome which is what I think Weasel & Kiwi tried to address
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Old July 1st, 2009, 05:54 PM

RERomine RERomine is offline
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Default Re: Objective Flag Values

While the disparity is there in "advance/delay" and "assault/defend" missions, it's not nearly as bad. The objective flag values are higher for "advance/delay" missions and higher still for "assault/defend" missions. That coupled with the fact that value of the delaying or defending forces is lower (50% or 40% of the advancing or assaulting force respectively) and the flags are worth more makes these missions more in line.

Using the 2009 battalion as an example of the assaulting force, that's 20,000 points assaulting, 8,000 points defending and 3,820 points for flags (this may vary some), we have the flags worth a touch over 12% of the points on the map. You are getting into the range that makes flag points hard to ignore. On top of that, the defending force has them all. You have to go after them or you lose.
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