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  #1  
Old July 5th, 2009, 10:54 AM
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TwoBits TwoBits is offline
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Default Re: YARG - Yet Another RAND Game [Uploading pretenders]

Magic sites at LA standard 35%?
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Old July 5th, 2009, 11:10 AM
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WraithLord WraithLord is offline
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Default Re: YARG - Yet Another RAND Game [Uploading pretenders]

TwoBits, yes.

Executor, this map is not 100% balanced and it's a matter of opinion and personal taste whether or not this is acceptable. Dominions is any way a game that is heavily influenced by luck (see: lab destroyed on turn three, or 1500 gold received on turn 1 etc) and I personally like it that way.
IMHO opinion 100% balanced games are more boring (not plain boring, just more boring). Anyway YARG1 does not strive to be fully balanced. I suggest to see how this game works out, if there are serious gripes when it ends we'll try to improve for the next round.

Also, for future reference, I wanted to ask what you guys think re. the following:
- How about if LA Ermor was allowed in this game, but had to pay a penalty. It's capital would be worth one VP to Ermor player but three VPs to any other player that controls it. In addition, Ermor player must control 11 Vps in order to win.
Would that balance Ermor awesomeness enough to allow it to join the game?
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Old July 5th, 2009, 11:22 AM
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Default Re: YARG - Yet Another RAND Game [Uploading pretenders]

Quote:
Originally Posted by WraithLord View Post
TwoBits, yes.
Also, for future reference, I wanted to ask what you guys think re. the following:
- How about if LA Ermor was allowed in this game, but had to pay a penalty. It's capital would be worth one VP to Ermor player but three VPs to any other player that controls it. In addition, Ermor player must control 11 Vps in order to win.
Would that balance Ermor awesomeness enough to allow it to join the game?
I'll tell you what will happen in this case.
Ermor's neighbours will be still crippled by his dominion while someone on another side of the map grows powerful. Then that "someone" teleports 6 stonerainers onto Ermor capital and the next turn gets 3 VP. Problem with Ermor is mainly with driving its neighbours out of the victory race and your suggestion doesn't help.
I may sound annoying but, IMO, Ermor, may be be allowed only
1) with fixed startlocs
2) somewhere in the map corner
3) its neighbours should be given some indirect bonuses like increased cap population.

All 3 quite easily doable in an hour of map editing. Under these conditions, I think, Ermor may be allowed in such a game.
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