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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old July 10th, 2009, 09:19 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

I'm not sure I feel inclined to include tarent in the game. They seem too undominionsy, with their automatons and guns, they seem out of place compared to the others. Tharoon I'm more inclined to bring in. So I will include them in the mod.
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Old July 10th, 2009, 11:17 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Known bugs so far:

Sons of the Sun have no weapon
Lord of the summer plague lacking ranged weapons

Once those are fixed I'll release the mod for people to play with. If any further bugs are found I will fix those asap.

Edit: if burn/llama/sombre are still reading this thread... how many free spell slots are there? We're at 135 for the mod here.

Last edited by rdonj; July 10th, 2009 at 11:34 AM..
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Old July 10th, 2009, 03:11 PM

viccio viccio is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

Quote:
Originally Posted by rdonj View Post
I'm not sure I feel inclined to include tarent in the game. They seem too undominionsy, with their automatons and guns, they seem out of place compared to the others. Tharoon I'm more inclined to bring in. So I will include them in the mod.
i don't understand if i'm in game or not
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  #4  
Old July 10th, 2009, 03:55 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (last day of recruitment)

You are. You get tharoon.
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