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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 11th, 2009, 02:31 AM
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Default Re: Removing restricted nations tag from summons

[quote=Sombre;700766]
Quote:

Item modding is limited to cost/paths/research level/sprite and the weapon/armor assigned when the item is equipped. So you can't do anything like the shroud effect, though you could turn the shroud into a helmet graphic called "Helm of God" or something and have it give a head armour also called "Helm of God" with some incredible prot value.
Now this is cool, check this out:

#newitem
#selectitem 168
#name "Shroud of the Battle Saint"
#descr "A handy pocket sized Shroud"
#Constlevel 0
#mainpath 4
#mainlevel 1
#copyspr 168
#type 8
#end

Now we have an Misc item with the Shroud of the Battle Saint effect. I'm going to put this to use.
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