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Old July 14th, 2009, 07:57 AM

Sombre Sombre is offline
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Default Re: Nation Guide for Marverni

I think the categorising of slingers as being useless is mainly due to the fact they're not really any better than indy slingers, which are readily available in ea and aren't exactly restricted by resources. So you would hardly notice it if marv had no recruitable slingers.
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Old July 14th, 2009, 11:46 AM
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Default Re: Nation Guide for Marverni

Nice guide, lots of good points there.

I disagree (like others here) that the slingers are useless. in addition to what others have said they make cheap(expandable) archer screens because of their shield and archer status.

The carnute barechest is *not* useless at all. In mid to late game these guys surpass their noble brothers because you can mass them so easily and buff their protection.

Don´t overlook the matrixes you can easily forge. Like Baalz mentions in his TC guide a couple matrixes and a crystal shield can save you two turns in combat. In Marverni midgame that means wooden/marble warriors+legions of steel+strength of giants and maybe antimagic or weapons of sharpness on your carnute barechests or pd turn one. Exensive yeah but that communion can teleport wherever you need it so if you have one your opponent needs to count on it in every battle. And you want to invest in those druids anyway.

Marverni should take luck *and* order IMO. The bloodhenge druids are so good for kick starting bloodstone production that the lack of synergy is neglible.
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