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July 18th, 2009, 07:25 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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Originally Posted by Lurker_at_Threshold
Thematically I think you are spot on for the EA. Human chaff, with strong sacred Jinn available to provide your magical and physical heft. I think structurally the nation should be quite smiler to Kailasa, in that there will be a rising tier of summons. Lesser Jinn/Efreet can be massed by summonings, jinn nobles could be summon able caster/thugs, the upper tier would be occupied by Marids possessing awesome powers in astral, water, and air and the more conventional Jinn and Efreet sultans. I especially like your idea of including Iblis as a hero, as I could see him both as an impressive Air/blood/death mage with his pitfall being a high level of heresy.
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A trap here is a possibility to make them too similar. Mine version had genie nobility with quite different powers from Yakshas. But as for troops... They are also depicted as beautiful - so Awe is an obvious choice. A possible difference is to include genie cavalry...
Probably I should upload last version of my genies here (some ideas were by Aezeal, I may be not able to remember which ones)...
Quote:
Originally Posted by Lurker_at_Threshold
Middle era should definitely be the high water point of the Caliphate and the land of 1001 nights. Holy magic should be emphasized, with viable bless strategies on the part of dervishes and Jinn summons. The army would be generally light/ with most of the heavy infantry/cavalry stemming from costly Turkic mercenaries. It would be cool to have sufi mystics, as spies/stealthy preachers. I think it would be interesting, but unnecessary for the nation to be able to summon chaff, flambeau wielding angels with holy/fire casters. I also like the suggestion of Abdul Alhazard as a hero. Particularly one with an impressive array of Blood, Astral, and Death balanced out with a terminal case of insanity.
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Thanks for support!  Another thing not mentioned here are Berberic Corsairs. Them I also included. On the other hand - I'm against the dervishes as troop name. I'd just name the sacred troops ghazi - but if most of you won't think it silly...
And yes, Abdul is so. He had also rejected Islam - and so is a heretic! On the other hand, if you will manage to conquer R'lyeh or find one other random side - you'll see what he can do!
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Originally Posted by Lurker_at_Threshold
I know a lot of people have been suggesting the Ottomans as being the driving force behind the late era, it just doesn't seem ideal to me. Too much of the Ottomans revolves thematically around gunpowder and cannons. An alternative replacement could be the Mamelukes. The nation could center around elite slave soldiers that successfully defended the nation from outside enemies only to eventually take power for themselves. Once again it would be holy magic centric, but as fitting for the LA, possessing much less magical diversity.
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Well, there are many similarities here. Still, I know Ottomanic Turkey somewhat better - so without particular names, I used their troop types. Generally, I thought about adding several types of slave warriors, with the last being magically altered in childhood to obtain somewhat superhuman stats.
Another thing mentioned in previous discussion - I thought about making MA/Arab-based nation based on Shiite priesthood, with LA/Turkic being based more on Sunni. Anybody's opinion on this? 
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July 31st, 2009, 02:33 AM
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Private
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Join Date: Jul 2009
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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
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Originally Posted by Wrana
Quote:
Originally Posted by Lurker_at_Threshold
Middle era should definitely be the high water point of the Caliphate and the land of 1001 nights. Holy magic should be emphasized, with viable bless strategies on the part of dervishes and Jinn summons. The army would be generally light/ with most of the heavy infantry/cavalry stemming from costly Turkic mercenaries. It would be cool to have sufi mystics, as spies/stealthy preachers. I think it would be interesting, but unnecessary for the nation to be able to summon chaff, flambeau wielding angels with holy/fire casters. I also like the suggestion of Abdul Alhazard as a hero. Particularly one with an impressive array of Blood, Astral, and Death balanced out with a terminal case of insanity.
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Thanks for support!  Another thing not mentioned here are Berberic Corsairs. Them I also included. On the other hand - I'm against the dervishes as troop name. I'd just name the sacred troops ghazi - but if most of you won't think it silly...
And yes, Abdul is so. He had also rejected Islam - and so is a heretic! On the other hand, if you will manage to conquer R'lyeh or find one other random side - you'll see what he can do! 
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These ideas make the middle era sound extremely interesting to me. If the setting is roughly the zenith of the caliphate, then perhaps it should include the Martyr and the split of Islam. Perhaps you could have two kinds of priests, and after an event - such as the death of your prophet - you will have to choose which group of priests to dismiss. Or perhaps you could keep both groups of priests, but they would automatically attack each-other if you put them in the same province.
Or maybe Martyrdom could be a powerful late game spell that permanently removed your prophet from the game, but gave all your priests some great bonus - say +1 priest level and +1 blood magic.
Just thoughts. I'm not a scrpter, so I don't even know if what I'm suggesting is possible, but something that worked the split into the rp and had some game effect would be cool.
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August 1st, 2009, 06:15 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: Brainstorm: EA/MA/LA Arabian/Islamic themed nation
Quote:
Originally Posted by sevenwarlocks
These ideas make the middle era sound extremely interesting to me. If the setting is roughly the zenith of the caliphate, then perhaps it should include the Martyr and the split of Islam. Perhaps you could have two kinds of priests, and after an event - such as the death of your prophet - you will have to choose which group of priests to dismiss. Or perhaps you could keep both groups of priests, but they would automatically attack each-other if you put them in the same province.
Or maybe Martyrdom could be a powerful late game spell that permanently removed your prophet from the game, but gave all your priests some great bonus - say +1 priest level and +1 blood magic.
Just thoughts. I'm not a scrpter, so I don't even know if what I'm suggesting is possible, but something that worked the split into the rp and had some game effect would be cool.
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The second one is possible, though I don't think it's thematic. The first one game engine doesn't allow (you can't dismiss any units in any case...)
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