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Old July 22nd, 2009, 12:30 PM
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Default Re: MP Scenario Guide?

Well, I'm going to go ahead and throw some ideas out there... if a game happened to be a scenario then it would probably be appropriate to make a map specifically for it. In this case, the GM could given a starting point off the map that is connected to no other provinces. The GM nation would be comprised of many units (is there a max on how many units a nation can have?), and it could equip SC sort of characters to attack provinces (somewhat like the adventuring party special events. All units could cost 1g and 1 resource, the GM could have all spells too. Any events that would happen would occur after certain numbers of turns. Not all events would be bad, for instance, if the player went into one province, they might get a message saying, one of your soldiers found a powerful item under a pile of leaves and it has been put in your magic laboratory.

Also, there could be rewards (like gold sent to players) for defeating certain creatures in provinces.

In essence, the game would run like a story, the setting and characters laid out, but the characters creating the plot as they play. Victory conditions could then be whatever the players agreed upon. I think a lot of fun could be had with an excellent gm.
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Old July 22nd, 2009, 01:13 PM
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Default Re: MP Scenario Guide?

Some of that was discussed in the Watcher thread. And in the Monster Scenario thread.

Editing a map can be simpler than it seems at first. Take any map and add one white dot to the far upper-right corner. That will increase the province count by 1 creating a province with no connections without shifting any other provinces.

The watcher mod creates a nation which makes it very hard to abuse, very unlikely to die a death from lack of dominion or stray random events, and has a starting spell version of "Eyes of God" to see everything that is going on (one thing I couldnt get rid of is it takes a global spell slot). It also has little invisible units that can move across the whole map so that you can position them to watch combats and such if you want to.

Here is another thread I found along these lines.
http://forum.shrapnelgames.com/showt...nts#post485570

I also like the idea that has been put forth in the past (cough cough) of a GM or some dom3 veteran role-player-type playing as an opponent nation. Go ahead and boost the nation mightily and preset them with an entire portion of the map, multiple castles at strategic points, extra units, a god not usually available as a god. Make them strong and well set so that the game becomes a giant alliance to take them out (kindof a lord of the rings type scenario tho I wouldnt go as cheesy as to make it exactly LoR)

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