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  #1  
Old July 29th, 2009, 04:41 AM

Kojusoki Kojusoki is offline
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Default Re: new Battle Simulator map

awesome!
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  #2  
Old February 1st, 2010, 05:49 PM

Agusti Agusti is offline
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Default Re: new Battle Simulator map

Great stuff! Thank you.

But one question. I quote: Is it possible to control research levels for allowing mages to cast until certain level in certain schools?

How can I do that? Le'ts guess I want to put a Golem in the simulator and order it to cast Body Ethereal + Luck + Astral Shield. How can I do it? When I play this scenario the researching levels are always below level one.

Thanks.
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  #3  
Old February 1st, 2010, 06:15 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: new Battle Simulator map

Quote:
Originally Posted by Agusti View Post
Great stuff! Thank you.

But one question. I quote: Is it possible to control research levels for allowing mages to cast until certain level in certain schools?

How can I do that? Le'ts guess I want to put a Golem in the simulator and order it to cast Body Ethereal + Luck + Astral Shield. How can I do it? When I play this scenario the researching levels are always below level one.

Thanks.

You will have to create a separate mod file that will make those spells (or a copy of each one) need reasearch level 0
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #4  
Old February 1st, 2010, 06:19 PM

Agusti Agusti is offline
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Default Re: new Battle Simulator map

Thank you. I will have to investigate how to do the mod file, now

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  #5  
Old April 10th, 2010, 09:35 AM
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Confused Re: new Battle Simulator map

Need some help understanding what I'm doing wrong. I'm trying to understand how my MA Caelum units and commanders would fare against MA Man's units. So I'm trying to have my commander attack a Man province with 20 PD. My BattleSim_v3.map file looks like this:

--
-- Map file for Dominions 3
--
-- Illwinter Game Design
-- www.illwinter.com
--

-- Title and image file
#dom2title Battle Simulation Map
#imagefile BattleSim_v3.tga
#domversion 175
#defaultmapzoom 0.8
#description "This map is only 10 provinces. It speeds up testing by making it easy to reach locations. Or it can work for a very fast two-player battle."

-- Province names/terrains
#terrain 1 4227592 - Border Mountains, Fresh Water, No Start
#terrain 2 2052 - Sea, Deep Sea
#terrain 3 2 - Plains (default terrain), Large
#terrain 4 4194816 - Border Mountains, No Start
#terrain 5 577 - Waste, Small, No Start
#terrain 6 258 - Farmlands, Large
#terrain 7 4608 - Cave, No Start
#terrain 8 131106 - Swamp, Large
#terrain 9 641 - Forest, Small, No Start
#terrain 10 4194944 - Border Mountains, Forest, No Start

#landname 1 "Walden Pond"
#landname 2 "the Deep Blue Sea"
#landname 3 "Main Lyonthe Plains"
#landname 4 "Rockina HardPlace"
#landname 5 "Watta Waste"
#landname 6 "Marvin Gardens"
#landname 7 "Deep Praved"
#landname 8 "Bog of Eternal Stench"
#landname 9 "Yew Are Here"
#landname 10 "Knot Here"

-- Province neighbours
#neighbour 1 3
#neighbour 2 3
#neighbour 2 5
#neighbour 2 6
#neighbour 3 8
#neighbour 4 8
#neighbour 4 10
#neighbour 4 7
#neighbour 5 9
#neighbour 5 6
#neighbour 6 8
#neighbour 6 9
#neighbour 8 10

--

#specstart 38 4 - MA Caelum starts in P4
#specstart 30 10 - MA Man starts in P10
#land 8 - It's my understanding that this command should wipe out the swamp in P8, but P8 remains a swamp

#setland 4
#owner 38
#commander 629 - Create Stalker commander in P4 for Caelum and equip with items. All of the lines in this section work
#additem "(item name here)"
#additem "(item name here)"
#additem "(item name here)"
#additem "(item name here)"
#additem "(item name here)"
#additem "(item name here)"
#additem "(item name here)"

#setland 8 - It's my understanding that these three lines should set ownership of P8 to Man with a PD of 20, but they don't do either
#owner 30
#defence 20

So, what am I doing wrong that's causing P8 to remain a swamp, not switch sides to Man permanently (indies take it over if I host the first turn without doing anything), and start with a PD of 20?

Thanks!
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  #6  
Old April 10th, 2010, 11:27 AM
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Default Re: new Battle Simulator map

Im not quite sure what you are trying.

#land 8 does not clear a terrain. It wont make it not-a-swamp
but it will wipe out the poptype, and population, and defenders, and magic sites

And then later you use a #setland 8
usually its just land or setland (both say that any commands following apply to that province)

Are you playing the map in middle age? Because 30 is Man in the middle era.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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