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Old August 7th, 2009, 11:19 AM
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Arralen Arralen is offline
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Default Re: OT - Strategy games with GOOD AI

@vfb
Scripted, timed scenarios are never a measurement for AI, but only for the players' ability to fight against the running clock

@sevenwarlocks
"AI's that react on a turn by turn basis will never be effective." - that's exactly what the Dominions AI (mostly) does .. go figure.

@DakaSha
I don't know which "modded" Civ4 AI you have played, but I'm pretty sure the "Better AI" mod in it's later versions gives a pretty good AI - and the cheating does not come from the AI routines, but from the difficulty settings, which basically do not do anything else than giving the AI lots of adavantages, but not making it smarter. I always feel that the highest difficulties do not make for harder game, but a worse one, because the whole thing becomes seriously unbalanced, and I have the slight suspicion that they're even detrimental to the AI because of the missing balance.
Pretty nice AI I also found in the TAM and Rhye's mod, and in AoDII for Colonization.


Actually, Civ4 is the game I play the most at the moment, not because I like it that much - I actually, I rather hate the 3D crap - but because it's the one with the most stable network code and the best AI mods, and it Alt-TABs very fine on my machine...

I own GalCiv2, too, and IMHO the AI is greatly overhyped - and it's a rather simple game, compared to SE4/5, Civ4, Dom3 or others ...


Finally, on the question for a strategy game with a really good AI:

There ain't !!




edit: PS - I should do Kwok some justice. He's doing fine work with this Balance Mod for SE5, and the AI really has become much better. Sadly, with all that additional AI scripting (partly to get around design errors in the hardcoded part of the game) turn generation times skyrockets ... I'm running 15min- end turns calculations now, and I'm barely midgame
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...

Last edited by Arralen; August 7th, 2009 at 11:30 AM..
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Old August 7th, 2009, 02:10 PM

Illuminated One Illuminated One is offline
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Default Re: OT - Strategy games with GOOD AI

Quote:
Originally Posted by sevenwarlocks
I say this because to have an effective plan, an AI need not be perfect, or even extremely complicated. The most important thing is that the AI have some plan. By which, I mean, a long-range plan that it will stick to - at least for a time. AI's that react on a turn by turn basis will never be effective. As a chess-master once said - it is better to have a bad plan than no plan at all.
Well, I guess all AIs have some sort of plan hardcoded into them.
However an AI that just gets some goals and formulates the plan themselves reacting to the situation is a whole different matter and far from easy imo.
It might be not even possible, take game theory, most of the algorithms designed to lead to the perfect strategical behaviour fail miserably when put against normal human behaviour. It's not even that humans play better, but they don't necesseraly take the determinable "best" step invalidating the underlying algorithm.
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