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Old August 10th, 2009, 12:11 PM
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the Vanishag the Vanishag is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

There is a plan, we'll see if it works out. It depends partially on Alchera's non-capital sacreds, the Dreamwalkers, and partially on something else I won't mention. Also, the bless is partially for the Dreamhunters (Assassins), whose invulnerability I wanted to maximize. They're too expensive to be disposable.

My kudos to Stattis for continuing to come up with the blood slaves to get more Mawtribe Ogres and otherwise making life difficult for me.

Out of curiosity, Trumantor, what bless would you have taken? Fire?

I lowered their cost from 50 gold and 8 (or 9) res in my last update to the mod. I may undo that with my next update. I'm also thinking about increasing the gold cost of the Dreamhunters but making them one year shy of old age, rather than starting old.
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Old August 10th, 2009, 01:50 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Personally I don't feel there's anything wrong with them at the moment. They have nice attributes, but they also have serious issues. Like having 6 encumbrance. But this is a good chance to find out if that really is the case.

The bless definitely makes sense with regards to the dreamwalkers, though I would be wary of w9 on a 6 encumbrance unit. Obviously it seems to be working for you though
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