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Old August 11th, 2009, 07:30 AM
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Imp Imp is offline
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Default Re: Ideas on Improving Russian ORBAT (Infantry)

So thats exactly what Marek said a strike at 2 bases not units in the field as thats not its job. You said yourself highly acurate but they will keep the launcher at a safe distance so decent time to target. Therefore attempting to strike a mobile target kinda destroys its accuracy completly it will probably miss unless they guess right. I dont know of any cruise missile attack not conducted vs a stationary target, I would say hardened buildings are its main target.
In game turns you would call it in & it would arrive several turns later during which time you cannot cancel or adjust it.
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Old August 13th, 2009, 12:28 AM

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Default Re: Ideas on Improving Russian ORBAT (Infantry)

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Originally Posted by Imp View Post
So thats exactly what Marek said a strike at 2 bases not units in the field as thats not its job. You said yourself highly acurate but they will keep the launcher at a safe distance so decent time to target. Therefore attempting to strike a mobile target kinda destroys its accuracy completly it will probably miss unless they guess right. I dont know of any cruise missile attack not conducted vs a stationary target, I would say hardened buildings are its main target.
In game turns you would call it in & it would arrive several turns later during which time you cannot cancel or adjust it.
No, it didn't strike at two bases. The strike against a tank base was where a tank was hit. Both strikes were at the same base, hitting a tank, and an ammo depot. It can hit moving targets, if the movement of the targets is known. Ideally it should be used like a bombardment before the start of your opponents turn. Or at the end, when the mortars are usually fired.
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