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Old August 13th, 2009, 04:21 AM
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Burnsaber Burnsaber is offline
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.8

Quote:
Originally Posted by BandarLover View Post
That's pretty much all I got for a first impression. I cut the game short because I was also running one of the better independents mods, gold version, and when the Doomsayer converted some of the indy troops with high gold costs, my upkeep shot up into the stratosphere! (I went from about 300g upkeep to over 4000 the next turn)

A question. Do you plan on incorporating your cross path combat spells mod to this? Or did you alrdy and my lack of UW knowledge is showing again? Also, what is the difference between the Selkie Mist spell and the regular old mist spell?
Yeah, if you plan on playing with EA R'lyeh, I'd suggest you use a NI map. Makes life a lot easier.

Actually, I already have incorporated the UW spells from CPCS into the mod ("Befoul", "Oxidize", "Surge of Algae", "Chaotic Currents", "Deep Drowning", "Call Drowned", "Ink Strike").

Selkie Mist easier to cast than regular A3 mist (1/4th of Daughters of Selkie can cast it without boosters) and causes the "Rain" effect too.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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