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February 7th, 2001, 08:51 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
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Re: Up to date beta patch info..
6. Added - Added a new tab to the Strategies window called "Damage". This
tab allows you to set the percentage damage you want to inflict
on different kinds of enemy ships before moving on to a new
target. So for ships, if it says 80%, then your ships will
damage the ship up to 80% and then will switch to a new target.
If no other targets are available, your ships will go back and
finish off those remaining ships. There is also a setting for
"Damage targets until all weapons gone". If this is set true,
then your ships will fire on enemy ships until all of their
weapons are gone, regardless of the percentage damage setting.
Great addition!!!
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February 7th, 2001, 08:51 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
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Re: Up to date beta patch info..
You never know we have a tough crows of testers, including the Baron himself  .
I am very please, personally, to see all of this going so well.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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February 7th, 2001, 08:55 PM
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Private
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Join Date: Nov 2000
Location: Morristown, NJ USA
Posts: 17
Thanks: 0
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Re: Up to date beta patch info..
While everybody is at this patching, is there a way to patch the game so that when you select a group of fighters and deselect some of the rocket pods, then fire, ALL the pods don't fire? You should not have to fire them ALL.
__________________
JDL
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February 7th, 2001, 09:11 PM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
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Re: Up to date beta patch info..
Maybe we won't have to use AI bonus' anymore.
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February 8th, 2001, 01:19 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
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Re: Up to date beta patch info..
I have started playing against new AI... not easy not easy at all.
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Seawolf on the prowl
__________________
Seawolf on the prowl
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February 8th, 2001, 01:53 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
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Re: Up to date beta patch info..
33. Fixed - System level point modifiers were being summed instead of max'd.
whats max'd mean? they apply the system percent modifier after the planetary modifier instead of adding both together and applying the sum?
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 8th, 2001, 02:23 AM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
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Re: Up to date beta patch info..
That's the way the system is now though...
If you have a 20% mineral bonus, 20% from happiness, 10% from population, 30% from a planet facility, and 30% from a system facility, you don't get +110%. The bonuses you see in the abilities window of your planet are summed (+50% in this case), and the facility and system facility bonus are applied in turn. That ends up being (production + 50% bonus) = 1.5x production. Then 1.5 * 1.3 * 1.3 = 2.535, or a bonus of 153.5%. At least, that's what I've found when doing testing trying to max my score.
-Drake
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