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  #1  
Old August 13th, 2009, 07:40 PM
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Disk Re: Street Gangs of Mogadishnu -Player Campaign?

Map Grid D2


X X X X

X X X X

X X X X

X X D2 X



Mapping now 75% complete. 4 HQ maps left to make.

Been slacking on making some gameplay desisions regarding the rules.

I'm shooting for completing them about the same time as the maps are done.

Let's shoot for middle of next week to late next week to start.
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File Type: zip Grid-D2.ZIP (40.8 KB, 176 views)

Last edited by Skirmisher; August 13th, 2009 at 08:03 PM..
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Old August 13th, 2009, 08:07 PM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

Quote:
Originally Posted by Skirmisher View Post
I'm shooting for completing them about the same time as the maps are done.

Let's shoot for middle of next week to late next week to start.
Are we still short the 4th player?
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Old August 13th, 2009, 10:11 PM
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Post Re: Street Gangs of Mogadishnu -Player Campaign?

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Originally Posted by Double_Deuce View Post
Are we still short the 4th player?

No ,we have the following roster.


Red Gang---Double Deuce
Blue Gang--gila
Green Gang-Snipey
Gold Gang--zeiss

Alternate--Imp
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Old August 14th, 2009, 02:56 AM

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Default Re: Street Gangs of Mogadishnu -Player Campaign?

When are the rules getting finalized? Me wants to play!
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Old August 15th, 2009, 02:17 AM
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Quote:
Originally Posted by Snipey View Post
When are the rules getting finalized? Me wants to play!

Complete rules early next week.

Starting in one week.

Once I complete the 4 remaining maps,I'll email everybody their HQ map.

Last edited by Skirmisher; August 15th, 2009 at 02:24 AM..
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Old August 15th, 2009, 02:28 AM
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Post Re: Street Gangs of Mogadishnu -Player Campaign?

Starting Maps


Double Deuce- Map A0

gila- Map A3

zeiss- Map D0

Snipey- Map D3
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Old August 15th, 2009, 05:32 PM
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Default Re: Street Gangs of Mogadishnu -Player Campaign?

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Originally Posted by Skirmisher View Post
Mapping now 75% complete. 4 HQ maps left to make.
The maps I checked look good, small and clean. They should make for some fun close-up fights.
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Old August 17th, 2009, 11:06 PM
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Disk Re: Street Gangs of Mogadishnu -Player Campaign?

Final Rules


Here are the final rules.

**Removed micro management of weapons.
**Removed micro management of ammo
**Removed weapon's cache idea.


The file is written out using Microsoft Word.

You will find my hotmail address in the file, use it to communicate directly to me.
I'm going to need everybody controlling a gang to check in there
before round one starts.

If you have any questions about the rules use the email address provided to ask.

All I need to do now is make everybodies HQ map.
Attached Files
File Type: zip Gang War Rules.ZIP (10.2 KB, 205 views)

Last edited by Skirmisher; August 17th, 2009 at 11:22 PM..
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Old August 18th, 2009, 03:19 PM
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Post Re: Street Gangs of Mogadishnu -Player Campaign?

Offical Rule Clarification 1


Under HQ maps section of the rules a special property is listed.

3)The player gets some starting obstructions against assualt.

This should have been removed and it is null and void.

Players may only begin fortifying HQ maps after turn 1.
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Old August 18th, 2009, 10:09 PM
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Post Re: Street Gangs of Mogadishnu -Player Campaign?

Rule Clarification 2


After careful consideration I have imposed MAX limits on barbed wire and land mines for everyone's HQ map. We don't want to get into massive tangles of barbed wire and/or deep minefields.

So this is how the revised section reads below. I'll post updated rules file at some point.


Fortifications For HQ Map-Legal fortifications for the HQ map are mines and barbed wire only.
Coordinate placement with the Game Moderator.Multiple mines may be placed in the same hex,but only 1 barbed wire placement per hex allowed.Players defending their HQ map will have dug in defenders. The MAX limit for barbed wire is ten hexes worth.
The MAX limit for mines is twenty mine placements. There is no more per turn limit.

Last edited by Skirmisher; August 18th, 2009 at 10:29 PM..
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