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  #1  
Old August 18th, 2009, 08:27 AM

Sombre Sombre is offline
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Default Re: Research level available to indy mages

It's actually worse for modders if it's based on ID imo.
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Old August 18th, 2009, 08:35 AM
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sansanjuan sansanjuan is offline
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Default Re: Research level available to indy mages

Thanks all for the feedback.

That would be interesting if Dom3 used a turn based research level (run much like an unscripted player mage). Bloodhenge Druids wouldn't be limited to bleed and barkskin. Add to single player fun and make late game more interesting for MP.
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Old August 18th, 2009, 09:49 AM

chrispedersen chrispedersen is offline
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Default Re: Research level available to indy mages

Bloodhenge druids aren't limited to bleed and barkskin....
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Old August 18th, 2009, 09:38 PM

Fate Fate is offline
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Default Re: Research level available to indy mages

Quote:
Originally Posted by Sombre View Post
It's actually worse for modders if it's based on ID imo.
There are currently no mod commands that change the independent spell list. The only way to change them is by modifying current spells. If the spell list is set by by name then the names could not be changed.

#SelectSpell keeps the same ID, therefore I would hope the spells are selected by ID, not name.

None of this has been tested though. I think I have seen the independent AI use added spells, so this discussion could be moot.
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