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Old August 18th, 2009, 07:16 PM

MaxWilson MaxWilson is offline
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Default Re: Water 9 Blessing

IMHO it's misleading to talk about the water bonus in terms of AP bonus, because it's actually an *action* bonus. Getting two actions per turn means your AP is *effectively* doubled in the sense that yes, you can move twice as far in one turn, but it's not true that having twice as much AP (e.g. by wearing lighter armor) will increase your number of actions. AP is strictly about movement.

BTW, note that if you have two actions or more per turn, it is possible to participate in melee combat AND spellcast (although you can never cast more than one spell in a turn). This means that a W9-blessed priest will have an improved chance of casting spells in melee combat. That could be important if you were doing a Caelum-style [Attack, Shockwave, Attack, Shockwave] combo.

-Max
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Old August 19th, 2009, 07:27 AM

Sombre Sombre is offline
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Default Re: Water 9 Blessing

Quote:
Originally Posted by MaxWilson View Post
BTW, note that if you have two actions or more per turn, it is possible to participate in melee combat AND spellcast (although you can never cast more than one spell in a turn). This means that a W9-blessed priest will have an improved chance of casting spells in melee combat. That could be important if you were doing a Caelum-style [Attack, Shockwave, Attack, Shockwave] combo.

-Max
I'm not sure that's true. The spellcasting action is attempted at the start of the turn, with a 50% chance of being an attack instead. Seems separate from the 2 actions quickened units take - I would imagine if you don't cast the spell and attack instead off that 50% chance, then you get your second action as normal, but that wouldn't mean another 50% chance to cast imo.
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Old August 19th, 2009, 10:10 AM

MaxWilson MaxWilson is offline
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Default Re: Water 9 Blessing

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Originally Posted by Sombre View Post
I'm not sure that's true. The spellcasting action is attempted at the start of the turn, with a 50% chance of being an attack instead. Seems separate from the 2 actions quickened units take - I would imagine if you don't cast the spell and attack instead off that 50% chance, then you get your second action as normal, but that wouldn't mean another 50% chance to cast imo.
Take any SC, or especially one with Heroic Quickness, and during his buffing cycle plop down a handful of units around him with Shift + 'U'. Frequently you will see him make an attack (or two, with enough Heroic Quickness), and then still do his buffing anyway. I just now verified this by going into my latest game and putting a bunch of 1509/Hirdmans around my Malik, and he made two attacks and then cast Personal Luck anyway. The next turn he cast Soul Vortex and made no attacks--I think spellcasting terminates the action cycle. Now it's possible that W9 quickness works differently, but for regular quickness and Heroic Quickness it's certainly possible to attack and spellcast.

-Max
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