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August 21st, 2009, 07:24 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
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Thanked 45 Times in 31 Posts
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Sorry, I missed that you included Magic-1. But nevertheless, if you get 9-10 research heroes on average every 8-9 turns, this will, by turn 30 say, have given you only about 350-400 extra research in total. Depending on various factors, that's about what a single turn's research would be at turn 30, in essence it's put you only about one turn ahead of where you would have been.
I appreciate what you mean about your God forging and researching, and I agree it's a good idea to get Oracles out there as thug/SCs quickly. However, I disagree you need to do it that quickly, because I strongly disagree that Agartha's troops are as weak as you think.
Firstly, your giants are enormously survivable. Yes, 9Att 10Def is weak, but they should gain XP and not die, and will rapidly be about 11Att 12Def, which is perfectly respectable. Plus you are in a prime bless situation: +1/2Att is pretty easy to afford.
Secondly, don't get too hung up on Agartha's terrible Att values. Pale Ones have a ton of HP, which creates a compensation. Think of it as hits inflicted during lifespan. Although Pale Ones might only hit at the rate of about 60-70% of a human, they only need to live 50% longer and in fact they will score, on average, the same number of hits before dying as a human, and they've got the HP to do that.
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August 21st, 2009, 08:47 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Re: EA Agartha - the game's red-headed stepchild (CBM)
I think the guide doesn't mention the fact that Agarthans are amphibious. This is one of the only strengths of Agarthan troops, and very much worth mentioning. Of course if you're playing a game with a single big ocean and 3 water nations inside, it won't do you much good, but if there aren't that many or there's a nearby lake, it can help a lot.
Nature bless reduces afflcition by 1/8th, but not afflictions due to age. It usually makes a big difference.
Lambasting Agarthan mags precision is also exaggerated. They can cast destruction + blade wind, and they will kill a lot of people with that. Sure they aren't precise, but the amount of blades you cast makes for the poor precision.
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August 21st, 2009, 09:17 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by LDiCesare
Lambasting Agarthan mags precision is also exaggerated. They can cast destruction + blade wind, and they will kill a lot of people with that. Sure they aren't precise, but the amount of blades you cast makes for the poor precision.
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I can testify from "Legends of Faerun" that the precison on those Oracles is certainly worth lambasting as much as possible. I've easily killed more of my own troops with Blade Wind and Magma Eruption etc. than I have of my enemies. The abysmal precision also makes casting buff spells a lottery. As even when I've surrounded my Oracle with those he was meant to buff, he still regularly missed 50%+ of the intended targets, with the rest of the spell covering thin air.
From my experience in that game, as far as the Agarthan mages are concerned, the amount of times you can cast a spell such as Blade Wind does little to make up for the number of times you will miss everything with it at long range, and hit your own troops at short range.
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August 21st, 2009, 09:22 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Thanked 33 Times in 24 Posts
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by Calahan
Quote:
Originally Posted by LDiCesare
Lambasting Agarthan mags precision is also exaggerated. They can cast destruction + blade wind, and they will kill a lot of people with that. Sure they aren't precise, but the amount of blades you cast makes for the poor precision.
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I can testify from "Legends of Faerun" that the precison on those Oracles is certainly worth lambasting as much as possible. I've easily killed more of my own troops with Blade Wind and Magma Eruption etc. than I have of my enemies. The abysmal precision also makes casting buff spells a lottery. As even when I've surrounded my Oracle with those he was meant to buff, he still regularly missed 50%+ of the intended targets, with the rest of the spell covering thin air.
From my experience in that game, as far as the Agarthan mages are concerned, the amount of times you can cast a spell such as Blade Wind does little to make up for the number of times you will miss everything with it at long range, and hit your own troops at short range.
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I've had great success with evocations as EA Agartha personally. The only reason why my mages killed my own guys was that f*** regenrating Niefel giant stuck in a whole in the cave who wanted to rout but couldn't, and was surrounded by my soldiers who couldn't reach him to strike him. The bug of people stuck in unreachable parts of the battlefield has been fixed since, fortunately.
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August 21st, 2009, 10:02 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: EA Agartha - the game's red-headed stepchild (CBM)
Quote:
Originally Posted by LDiCesare
The bug of people stuck in unreachable parts of the battlefield has been fixed since, fortunately.
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Didn't know that it had been fixed. But I did run into that exact bug a few turns ago in the 'Red Ruby' game when I tried storming the LA Agartha capital. So it's not a totally busted bug yet unfortunately 
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August 21st, 2009, 11:36 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
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Thanked 33 Times in 24 Posts
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Re: EA Agartha - the game's red-headed stepchild (CBM)
I was pretty sure it had been fixed in one of the patches. I think they had removed cave battle maps with holes.
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