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Old August 23rd, 2009, 03:38 AM
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Default Re: Underwater Gameplay Improvement Mod (UWGIM) v0.82

Quote:
Originally Posted by Trumanator View Post
Too late now I guess, but IMO the only possible way to make the living pillars really viable would be to 1) give Atlantis a decent way to get an E bless, and/or 2) give living pillars an enc value thats actually sane.
Yeah, Living Pillars are problematic, but the LA Agarthan blind sacred dudes get some use with similar handicaps (high resource cost, high encumbereance), so I don't think that they're hopeless. Now EA atlantis has a higher admin fort and the Pillars costs fewer resources (+ a mr boost). If that doesn't work, perhaps further boost is necessary, but I'll just see how they are now.

They're not obciously going to be pure bless material at any point, but should work as an occasional support troop. (they're pretty good at taking lance hits from KotD's).

Quote:
Originally Posted by Trumanator View Post
One more thing- Can you please please pretty PLEASE give the shamans one more astral level?! I'm just having fantasies of fighting off EA Oceanian KOTD with Deep Ones plus Fortunas Meddling...
Sorry, but I'll keep them the way they are. It was a desing decision to make all of the new coastal mages give 1 one mora path access (Oceania now gets consistent A2 on land, R'lyeh D2 and Atlantis gets access to nature with the shaman). You can hit S2 with that 10% random thought with coral tribe shaman.
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