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Old August 23rd, 2009, 10:22 PM

Trumanator Trumanator is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

A suggestion for the Ushabti Avatars- I think it would be nice if at least 2 of their non-sorcery randoms were linked. I just summoned my first in Tourmaline, and he was pretty underwhelming, 1F1A1E3D. While I will try to put him to good use, its not like I don't get those regularly from my kings. A 2 in A especially would have been a real godsend. I recognize that I was mostly just unlucky, but it still left me wishing I had my E gems back. I just feel that for 35 E and ench 8 you should really get something with a bang.

@ rdonj- I might post a bit of a guide after this game if I get anywhere, but I don't pretend that I've really had any major brainstorms.
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Old August 24th, 2009, 05:14 AM

rdonj rdonj is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Even if the avatar didn't get amazingly good paths, it's still quite usable as an SC. Though ushabti avatars do annoyingly have the does not heal tag, making it somewhat problematic to use them.

Go for it Like I've said before, some of the randoms on tomb kings are just so random it's hard to decide what to do with them. It seems to me like they are either thugs, forgers, or army buffers depending on their paths. Sorcerers and high priests can handle just about all the battle magic you really need.
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