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August 28th, 2009, 04:02 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Overlords - Experimental game. Concept thread
If it's wraparound, wouldn't it be better like this?
2 2 2 2
2 1 2 1
2 2 2 2
2 1 2 1
2 2 2 2
2 1 2 1
Also, what nations were you anticipating being overlords? Shinuyama, Ashdod, Tien Chi, Mictlan? uh, C'tis, Ulm, Ermor? I'm just trying to think of what possibilities are left for the chump normal nations.
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August 28th, 2009, 04:28 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Overlords - Experimental game. Concept thread
You are correct, I was thinking only horizontal wraparound, rather than complete wrap around.
Tentatively, overlords would be pythium, ashdod and jotunheim for ma, plus all water nations. In all honesty though, there don't have to be specific set overlords except for underwater. If a player felt they could do particularly well with a nation under the setup, I don't see any reason why they couldn't play them.
Also Demon, if you think it would be too much hassle to have underwater overlords in the game for mapmaking purposes, that's fine. We can just switch to ea and not bother with underwater nations for simplicity's sake.
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August 28th, 2009, 08:03 PM
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Second Lieutenant
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Join Date: Jul 2008
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Re: Overlords - Experimental game. Concept thread
how about overlords must reach dominion amount 3 friendly in an enemy normal province to attack it?
this way it's much harder? and preaching much more effective against it?
without changing the vision or simplistic nature or etc?
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August 28th, 2009, 11:07 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Overlords - Experimental game. Concept thread
I don't know, I think it will already be fairly hard for overlords to expand into normals. I don't think adding a specific dominion quantity is altogether necessary.
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August 30th, 2009, 08:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Overlords - Experimental game. Concept thread
Unless anyone else has comments, I think the basic idea is set. I will wait to make certain whether there will be water overlords or not, and then I'll start a thread for a game using this concept.
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August 30th, 2009, 11:00 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Overlords - Experimental game. Concept thread
The unrest thing has been scrapped. So has the game master mod. Also, various updates.
Last edited by rdonj; August 30th, 2009 at 11:16 PM..
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