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				July 6th, 2002, 03:36 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Fyron's Quadrant Mod v1.10
New Version!
FyronsQuadrantModv110.zip 
Here's the Readme:
Readme.txt |  
	
		
	
	
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				July 6th, 2002, 07:07 AM
			
			
			
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 This is an HTML help file I created to help explain the quadrants in Fyron's Quadrant Mod:Help.zip 
After you download it, extract it to the folder where the mod is installed, and it should go into a Help subfolder. If you installed SEIV Gold to:
 
C:\Games\Malfador\Space Empires IV Gold\
 
then the mod should be in:
 
C:\Games\Malfador\Space Empires IV Gold\FyronsQuadrantModBeta
 
The help files should extract to:
 
C:\Games\Malfador\Space Empires IV Gold\FyronsQuadrantModBeta\Help
 
Open Help.html, and away you go! |  
	
		
	
	
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				July 6th, 2002, 08:48 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Fyron's Quadrant Mod v1.11
New Version! The only difference is that the Help file is included for convenience.
FyronsQuadrantModv111.zip 
Here's the Readme:
Readme.txt |  
	
		
	
	
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				July 6th, 2002, 11:52 PM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 I know I'm going to kick myself, (or let GrowLTigga do it).Um, Fryon, how do I use your mod with TDM?
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				July 7th, 2002, 01:41 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 You can load the mod, create a map, save it, and then load up TDM and load that map to use. There should be no problems at all.
 Or, if you want to patch this mod directly into TDM, locate these files in the FyronsQuadrantMod\Data folder:
 
 StellarAbilityTypes.txt
 SystemNames.txt (unless you want to use one of your own)
 SystemTypes.txt
 QuadrantTypes.txt
 
 Backup their equivalents in the Data folder of the TDM Modpack. Then copy them from FyronsQuadrantMod\Data to TDM-Modpack\Data. This can be done with pretty much any mod, btw.
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				July 7th, 2002, 02:28 AM
			
			
			
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Thanks,I should have known it was that easy.
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				July 7th, 2002, 03:00 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 I (with Master Belisarius' aid) have discovered a bug in SE4G that only crops up when using system/quadrant mods like mine.
 >2) I don't know why, but although I selected the option that everybody
 >should start with the same size planets... but always everybody got
 >different size planets! In fact, the race that I was testing was based on
 >Rock. Well, severat times, the game was started with 2 rock homeworlds and 1
 >GAS homeworld!
 Ok... this almost never happens with Good planet starts. It happens with Average planet starts. It never happens with single planet starts. I think that SE4 finds random spots to place the extra homeworlds. If the sector that the homeworld is placed in contains one of the Huge Gas Giants that are specifically called for in SystemTypes.txt that have multiple moons, then it ignores the race's info, and makes the homeworld a Huge Gas Giant of the atmosphere that it had randomly picked for that planet. This is most definitely a bug, and I shall report it to MM immediately.
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