.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 4th, 2009, 11:12 PM

Radio_Star Radio_Star is offline
Corporal
 
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
Radio_Star is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

After mulling over the nation a bit, the lack of astral (or, more precisely, astral counters) would probably be the death of Bretonnia.

Even though you get a neat little MR booster for your sacreds, the arcane bolts, oppositions, arcane dominations and, more to the point, mind hunts and magic duels would be absolutely brutal.
Reply With Quote
  #2  
Old September 5th, 2009, 02:41 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

Quote:
Originally Posted by Radio_Star View Post
After mulling over the nation a bit, the lack of astral (or, more precisely, astral counters) would probably be the death of Bretonnia.

Even though you get a neat little MR booster for your sacreds, the arcane bolts, oppositions, arcane dominations and, more to the point, mind hunts and magic duels would be absolutely brutal.
Yeah, your astral access is pretty minor (not counting heroes, both mage heroes have S3), but enough to feeblemind Mind Hunters with some S1 Grail Maidens.

Arcane Bolts and oppositions are painful, but are not impossible to counter, you just need decoys with high size and hp to make the enemy mages target them over your Grail Knights. Elementals are good (Bottle of Living Water is good for this purpose), as are Crushers, Wooden Constructs, Fall Bears and Summer Lions. All have high size(over 3) and have more hp that Grail Knights, Dukes, Grail Heroes or Damsels.

As for the battlefield wide "screw magic units" counters, things are a bit more difficult. Astral bless helps, as does casting antimagic or the Virtue of Purity. What I'd suggest is to just bench the magical units if the opponent shows astral mages able to casts those high S spells. You can thug out Marquis instead of Dukes and just use hordes of Errants instead of Grail Knights. Just remember to accomapnay the army with some Damsels equipped with mr boost items. With their high mr, they will be nearly immune to the "negates-easily" BF spells, but their presence will make the opponent cast those scripted BF spells, essentially wasting him mage turns, fatigue and gems.

But you are right, one of the main weaknessess of Bretonnia is its predictability. You can't just focus on Dukes or Grail Knights and expect the opponent to roll over, mix it up a little. This is just one reason why astral pretender is good for Breton.
Reply With Quote
  #3  
Old September 5th, 2009, 09:30 AM
Joelz's Avatar

Joelz Joelz is offline
Corporal
 
Join Date: Aug 2008
Location: Finland
Posts: 57
Thanks: 76
Thanked 10 Times in 7 Posts
Joelz is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

Just thought to drop by and inform you that Bretonnia conflicts with the Ogre Kingdom mod.

When running both mods simultaneously the "Destrier hoof" is replaced by "Sky giant Bone" and the "The Black Knight" has his weapon set to "Heavy Chains".
Also most of the Bretonnian males have more ogre like names like "Stump Bonebelly" or "Choppa Balfug" etc.

Otherwise nothing bad to say about the mods. Keep up the good work
Reply With Quote
The Following User Says Thank You to Joelz For This Useful Post:
  #4  
Old September 5th, 2009, 04:48 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.81 -- Quick balance update

Quote:
Originally Posted by Joelz View Post
Just thought to drop by and inform you that Bretonnia conflicts with the Ogre Kingdom mod.

When running both mods simultaneously the "Destrier hoof" is replaced by "Sky giant Bone" and the "The Black Knight" has his weapon set to "Heavy Chains".
Also most of the Bretonnian males have more ogre like names like "Stump Bonebelly" or "Choppa Balfug" etc.

Otherwise nothing bad to say about the mods. Keep up the good work
Brainfart on my part about the weapons, forgot to check for clashes after adding new weapons for the heroes.

As for the names, I can't believe that Sombre too got the idea of overwriting Bogarus names for his nation! Damn that man and his juicy brainpower! And I was thinking that I'd be especially clever.

I'll upload a fixed version soon.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
Reply

Bookmarks

Tags
bretonnia, warhammer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.