Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
New spells/summons - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

View Poll Results: Would you object to CBM adding spells/summons?
No 40 67.80%
Yes 13 22.03%
I don't use CBM 6 10.17%
Voters: 59. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old September 5th, 2009, 04:16 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: New spells/summons

New spells, units and sites would be ok as long as they were implemented with the utmost care.

New units would need top notch dom3 style graphics and descriptions on top of fitting into the balance, the reason is that since CBM is used so much it needs to feel just as genuine as the vanilla game.

One alternative is to make more powerful versions of national spells for weak nations. MA Agartha could get ench 7/8/9 spells to mass produce their statues, Marverni could get a remote attack spell with boars led by a boar of the carnute etc...

I don´t think the game needs more cheap SC:s like the tartarians, rather more available counters so they become less useful. I like Meglobobs suggestion, but I´d rather see a cheap fire thug with the specific abilities (flying + innate holy scourge?) to counter tartarians but not to become the "new tartarian" if you get my point.
Reply With Quote
The Following User Says Thank You to Fantomen For This Useful Post:
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.