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Old September 7th, 2009, 07:42 AM

Sombre Sombre is offline
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Default Re: IGN: Elemental: War Of Magic - Preview

Dom3 graphics (those actually made for dom3 rather than relics) are much, MUCH higher quality than those sketches. It's true that it doesn't look amazing. But it doesn't look horrible either. It just looks low budget and basic.

That concept art looks horrible. Not low budget. Just terrible. I mean it would be a fine effort for a random fanart amateur with no training or skill as an illustrator, but to come as publically distributed concept art for a game?
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Old September 7th, 2009, 05:20 PM
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Fantomen Fantomen is offline
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Default Re: IGN: Elemental: War Of Magic - Preview

I´m with Sombre. Those concepts are unbeleivably crappy coming from a proffesional artist.

My expectations for this game aren´t high at the moment, the whole thing seems very uninspired.

I actually think Dom3 has good looking units, but the game as a whole (though my favourite game) isn´t beautiful. If those basic but very inspired unit sprites were accompanied by matching battleground, a slick GUI and good handdrawn images in the descriptions, it could have been a very beautiful game.
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Old September 8th, 2009, 05:10 AM

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Default so where is this impressive feature list

I found their website to be very uninformative, and these two articals next to useless. short of wading through their forums, which didn't look too promising anyways, where are you all getting the information that has you salavating over this game... you know, those that are. The first artical mentions an 'impressive feature list', can't find it.(bear in mind, i turn off everything on my webbrowser, as such it could be there and i just can't see it, if thats the case, please let me know where)

so far i know i can play it 2D for slow machines, zoom in till i see people working in buildings(why would i want to, especially in a turn based game...), change the terrain with magic, oh and the initial land grab was removed because they believe it often decides the game... personally i find the game is often decided before it starts by strategic placement, availability of essential resources for my nation, neighbors strength, etc. etc. i mean, he who grabs the most land is the one in the best position to do it. Its the nature of random generation, how has that changed?
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