.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 11th, 2009, 01:45 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Overlords - Game Thread. (Awaiting map creation)

Overlords,
Cmon you guys are the experienced ones. Do you really believe this is even remotely an equitable contest?

Put your judges hat on for a moment. Do you believe the victory conditions are such that a normal nation has even close to the same chance of vicotry condition that an overlord does?

Lets reduce this to simplest cases.

Suppose an overlord chose an awake pretender, good dominion, and fairly horrible scales. With 10 provinces and three forts, at the very least he is able to outproduce a normal nation at least 3:1.

Let alone stealth preachers.

Frankly, the overlords can use the gatestone to teleport 2 away from any starting normal nation. They can use this to deny normals expansion. Once there they just walk into an adjacent province.

Even if it doesn't happen turn 1 - it could certainly happen turn 3.

The victory conditions are fairly meaningless. Even if the overlords were required to eliminate all other overlords to win, it would still be that the overlords would attack normal nations. There is no way an overlord is going to attack a roughly equal overlord when they could instead grab independents or crush normals. It is only after the vast majority of normals or indies are gone that there will *really* be significant chance of conflict betweeen normals.

Personally, I believe that even if the overlords were prevented from attacking a normal until attacked that this would *still* inevitably result in an overlord victory.

I would suggest this, instead. No overlord can attack a normal until he has taken at least one other overlords capitol, he is free to attack any normal that attacks his territory. Still not even remotely fair.. but at least a nod in the right direction.

Last edited by chrispedersen; September 11th, 2009 at 01:55 AM..
Reply With Quote
  #2  
Old September 11th, 2009, 02:49 AM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Overlords - Game Thread. (Awaiting map creation)

nevermind... arguing is not going to benefit anyone.
Reply With Quote
  #3  
Old September 11th, 2009, 03:11 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Overlords - Game Thread. (Awaiting map creation)

As I said in pm, at this point I would really not make any further changes to the rules. This game needs to start eventually, or players will start to bail. If things don't work out this time, hopefully issues can be identified and fixed for any other games in this style should people still find it interesting.

My main goal with this game was just to do something different and have it hopefully be an entertaining deviation from the normal exactly similar starts that you go through in every other game. Not that that isn't fun, but it can be nice to do things differently once in a while. I want everyone to bear in mind that this is an experimental game and I'm not sure anyone can say for sure how it will turn out. Obviously overlords start stronger than everyone else. But is that enough to keep the other overlords at bay? I've seen a crafty idea or two from normal players about what they might do to hurt an overlord. The game is obviously not going to be completely balanced. I hope that will prove to be part of its charm .
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.