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February 9th, 2003, 06:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If the mod has new system nebulae pics, it is FQM Deluxe (2.01).
Load existing races, as in "Add new empire" or "Load Empire"? If the latter, there might be an empty Empires folder in the FQM folder that is causing a problem.
Also, because there is no FQM\Pictures\Races folder, SE4 will look in the default Pictures\Races folder. That does not cause any problems (unless you have no races in your default races folder, which would have required you do have deleted them or renamed the folder  ).
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February 9th, 2003, 06:02 PM
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Corporal
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Edit: I didn't see the "FQM & TDM" post before I wrote this. Tinstructions from that post are nicer, they could go in the readme (but replace TDM with "most other mods").
I suggest you should include something like this in your readme file (from an ealier post by Fyron):
Quote:
You can load the mod, create a map, save it, and then load up TDM and load that map to use. There should be no problems at all.
Or, if you want to patch this mod directly into TDM, locate these files in the FyronsQuadrantMod\Data folder:
StellarAbilityTypes.txt
SystemNames.txt (unless you want to use one of your own)
SystemTypes.txt
QuadrantTypes.txt
Backup their equivalents in the Data folder of the TDM Modpack. Then copy them from FyronsQuadrantMod\Data to TDM-Modpack\Data. This can be done with pretty much any mod, btw.
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[ February 09, 2003, 16:04: Message edited by: Dralasite ]
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February 9th, 2003, 06:33 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If I remove all the stupid names from the systemnames.txt file, would I get a credit in the readme file?
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February 10th, 2003, 12:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes Kwok. I have been implying that you do that for a while now.
Dral:
Since you already saw the TDM + FQM thing, it will be included in all future Versions of FQM, and is mentioned in the readme.
[ February 09, 2003, 22:34: Message edited by: Imperator Fyron ]
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February 10th, 2003, 09:56 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What, you finally got tired of "Sir, our scoutships have explored the Fritolai system", too? 
__________________
The Ed draws near! What dost thou deaux?
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February 11th, 2003, 12:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I didn't, but Kwok did. 
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February 11th, 2003, 02:17 AM
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Corporal
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Join Date: Dec 2002
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Should FQM standard be compatible with devnull? I tried to make a map with fqm then switch to devnull and load, but I got an access exception when clicking on a nebula. Since devnull has the (no black holes) options, I'm guessing they are not compatible? Or maybe its just my error.
I'm using the latest seiv patch. The map was a small standard paradise map. I think I still have the map file if it would help.
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