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				February 10th, 2003, 09:56 PM
			
			
			
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 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 What, you finally got tired of "Sir, our scoutships have explored the Fritolai system", too?   
				__________________The Ed draws near! What dost thou deaux?
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				February 11th, 2003, 12:00 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 I didn't, but Kwok did.    |  
	
		
	
	
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				February 11th, 2003, 02:17 AM
			
			
			
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 Corporal |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Should FQM standard be compatible with devnull?  I tried to make a map with fqm then switch to devnull and load, but I got an access exception when clicking on a nebula. Since devnull has the (no black holes) options, I'm guessing they are not compatible?  Or maybe its just my error.
 I'm using the latest seiv patch.  The map was a small standard paradise map.  I think I still have the map file if it would help.
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				February 11th, 2003, 02:35 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Actually, Devnull mod has an older Version of FQM Standard built into it, with some other modifications too. So, it might not be compatible.    |  
	
		
	
	
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				February 12th, 2003, 05:40 PM
			
			
			
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 Colonel |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 
	I downloaded the FQM2.01 the other day, just to make sure I was using the most recent Version of the mod.  I still had trouble loading an empire up, due to the fact that there was no empire folder in the mod.  So I copied the empires folder from the original game (with all of the addtions from all of the races I've downloaded), and that seemed to work, as I can now pull up empires to use.Quote: 
	
		| Originally posted by Imperator Fyron: Load existing races, as in "Add new empire" or "Load Empire"? If the latter, there might be an empty Empires folder in the FQM folder that is causing a problem.
 
 Also, because there is no FQM\Pictures\Races folder, SE4 will look in the default Pictures\Races folder. That does not cause any problems (unless you have no races in your default races folder, which would have required you do have deleted them or renamed the folder
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				February 12th, 2003, 10:15 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 As there is no empire folder in the mod, SE4 will just load the default empire folder, and there should not be any problems. |  
	
		
	
	
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				February 26th, 2003, 10:10 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!) 
 Fyron's Quadrant Mod v1.18
New Version!
FyronsQuadrantModv118.zip  - a 1,346 KB download
 
Here's the Readme:
Readme.txt 
There will be a new Version of FQM Deluxe incorporating the changes in a few days, plus some goodies.       [ February 26, 2003, 08:28: Message edited by: Imperator Fyron ] |  
	
		
	
	
	
	
	
	
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