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September 16th, 2003, 03:26 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Maze rocks.
I voted to change the name to
DigDug
Lady Bug
or
PacMan
But Fyron does not know those games.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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September 16th, 2003, 08:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I know Pacman... but Maze works just as well. You can change the name in your local copy; it will not affect MP games in any way.
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November 1st, 2003, 02:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Working on the next Version of FQM:
Version 2.07 - 31 October 2003:
Files Altered: QuadrantTypest.txt, StellarAbilityTypes.txt, SystemTypes.txt
1. Changed - Version history moved from Readme.txt to History.txt. Format changed.
2. Added - Added Chaotic Warp Point to StellarAbilityTypes.txt, which is a copy of the Unstable Warp Point from FQM 2.06.
3. Changed - Standard # AS I Un WP systems are now Standard # AS I Chaotic WP systems. Such systems use the Chaotic Warp Point type instead of Unstable.
4. Changed - Chaotic Region systems now use the Chaotic Warp Point ability rather than Unstable Warp Point.
5. Changed - The warp point ability that did 6500 damage now does 650 damage.
6. Changed - The occurance of damaging Warp Points is now at roughly 20% of the pre-2.07 levels. 1.1% of WPs will have the Sector - Damage ability. 1.1% of WPs will have the Warp Point - Turbulence ability.
7. Added - Stars can now have level 3 cloaking, providing a full spectrum of cloaking.
8. Fixed - The WP ability that gave a Sight Obscuration level of 1 now gives level 2, so that it can actually provide cloaking.
9. Added - Added an alternate StellarAbilityTypes.txt file that shows the effect of each ability in the ability description. This file is only accessed when the map is created, and never during the game. So, the host of a multiplayer game (if the players so desire) could use it to make the game, and the players would not have to do anything special.
Any suggestions?
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November 1st, 2003, 03:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
These are some nice fixes Fyron. Reading the Version history helps to undestand a lot about what is going on with this mod.
Great work.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 1st, 2003, 04:44 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I'll try to have the new nebula pics to you tomorrow evening.
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November 1st, 2003, 09:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I'm not sure how many of these I am going to put in the mod... the download size could get quite excessive! 
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November 2nd, 2003, 03:46 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
So nobody has any suggestions...
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