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Old September 18th, 2009, 04:16 PM
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Baalz Baalz is offline
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Default Re: A Discussion on kingmaking and community standards.

Well, it's pretty silly to say there are rules of conduct, or even house rules that can be codified. As Micah says the game is so open ended each situation is unique. I will say, ethically and from a sportsmanship point of view it's pretty crappy to do things for the explicit purpose of screwing up your opponent *after your defeat*. That's obviously a very ambiguous way to put things, but you know what I'm talking about. I doubt anybody would say any action was not justifiable if you did it to increase your own chances but there is certainly some behavior which is well over that line. If a nation attacks you and you decide you're (essentially) defeated it's nothing but sour grapes to try and make sure he doesn't win the game by razing your capital, sending gems to an uninvolved 3rd party, etc. You can try to justify it with RP, but it's just poor sportsmanship and detracts from the fun of the game. RP or not you can't lose sight of the fact that we are indeed playing a game, and when you get outplayed (or unlucky) the appropriate response is "gg", not "F-You".
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Old September 18th, 2009, 05:23 PM

K K is offline
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Default Re: A Discussion on kingmaking and community standards.

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Originally Posted by Baalz View Post
Well, it's pretty silly to say there are rules of conduct, or even house rules that can be codified. As Micah says the game is so open ended each situation is unique. I will say, ethically and from a sportsmanship point of view it's pretty crappy to do things for the explicit purpose of screwing up your opponent *after your defeat*. That's obviously a very ambiguous way to put things, but you know what I'm talking about. I doubt anybody would say any action was not justifiable if you did it to increase your own chances but there is certainly some behavior which is well over that line. If a nation attacks you and you decide you're (essentially) defeated it's nothing but sour grapes to try and make sure he doesn't win the game by razing your capital, sending gems to an uninvolved 3rd party, etc. You can try to justify it with RP, but it's just poor sportsmanship and detracts from the fun of the game. RP or not you can't lose sight of the fact that we are indeed playing a game, and when you get outplayed (or unlucky) the appropriate response is "gg", not "F-You".
But sometimes "F-you" is the only response you are going to get.

Let's take a game I was in: I'm a small empire in the early game because my local indies were super heavy. Sensing weakness, three players launch attacks on my empire at the same time.

So what do I do? Three players going into their first war vs one player means either they win, or I fight them off and I don't win.

I can tell you what I did. I ground up their armies, I blood hunted my capital, I send research mages to the front, I pillaged my own empire, and when I was done all three were out of the game and so was I. When a fourth player who had turtled the whole time came in, he took the smoking remains of my empire and the other three empires. While it lasted, it was a lot of fun.

Is that "bad sportsmanship"? I knew on turn 12 that I was not going to win the game, but I fought it out to turn 30 and made sure those guys didn't win either.

The thing is, every time someone starts talking about "fair play" and "good sportsmanship" they are basically saying "play in a way that is good for me and my play style, and bad for my enemies." Its the same discussion you hear about Attack Commander orders or Battlefield enchantment spells or gem gen items and a host of other things.

At the end of the day, it is a pointless discussion. I play computer games instead of tabletop games because I don't want to talk about rules that I should follow out of some sense of fair play and other people can break without getting caught. I mean, this is a game where you can totally set up a fake nation under an assumed name and double-team people and send yourself gems, items, and even mages; why even assume fair play is possible?

Last edited by K; September 18th, 2009 at 05:36 PM..
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Old September 18th, 2009, 05:35 PM

Alpine Joe Alpine Joe is offline
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Default Re: A Discussion on kingmaking and community standards.

There is also the important consideration that a reputation for being a player who is going to do everything possible to make a victory against him a pyrrhic one will make it less likely you are attacked in future games. People who roll over and go AI at the first sign of defeat make tempting targets. If you are a small nation but have the reputation of being hard to swallow, an aggressor might look elsewhere for targets. This community is small enough that you can to some extent learn other players' styles.
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Old September 18th, 2009, 06:12 PM

atul atul is offline
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Default Re: A Discussion on kingmaking and community standards.

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There is also the important consideration that a reputation for being a player who is going to do everything possible to make a victory against him a pyrrhic one will make it less likely you are attacked in future games. People who roll over and go AI at the first sign of defeat make tempting targets. If you are a small nation but have the reputation of being hard to swallow, an aggressor might look elsewhere for targets. This community is small enough that you can to some extent learn other players' styles.
Strange sentiment. One of the most disappointing games I played went so that each of the opponents I fought either went AI after the first setback or were really green. Nothing would've been more boring, the fun part of the game all spent killing AIs.

On the other hand, I know some people who like to hole up, burn the ground and whine for all the other nations to fight their fights for them. My current reaction is to weed those out before they can become strong enough to be actually able to hold out for long. After all, you need some heavy castling and magic for that strategy to work well.

But, to each their own.
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Old September 18th, 2009, 05:59 PM

Sombre Sombre is offline
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Default Re: A Discussion on kingmaking and community standards.

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I mean, this is a game where you can totally set up a fake nation under an assumed name and double-team people and send yourself gems, items, and even mages; why even assume fair play is possible?
Because the people we play with aren't douchebags?
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Old September 18th, 2009, 06:02 PM

K K is offline
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Default Re: A Discussion on kingmaking and community standards.

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Quote:
Originally Posted by K View Post
I mean, this is a game where you can totally set up a fake nation under an assumed name and double-team people and send yourself gems, items, and even mages; why even assume fair play is possible?
Because the people we play with aren't douchebags?
LOL. I know that's not true. :P
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