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Old September 21st, 2009, 07:23 AM
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Burnsaber Burnsaber is offline
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Default Re: Balance Machaka

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Originally Posted by chrispedersen View Post
Oooooooh!
Interesting concept in conjunction with a communion Burn!
Yeah, I know. It was purely accidental too, noticed the 'mechanic' while playtesting. I was pretty amazed, "Where did my slaves go!". You could a lot of intresting stuff with that mechanic, like a spell that summoned something centered on each slave, or a battlefield wide buffing spell (mr-negates-easily) that'd be casted once for each slave. However, the fact is that communions are already quite powerful, so there really isn't any reason to make any better.

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Originally Posted by chrispedersen View Post
Burn, but here's a thing I was trying to do- an earthwalk spell.
I wanted everyone to be able to one time move throught the earth (as a group).

First thought: Flight. Downside: Can't get rid of it.
Second thought: Blink. Problem: units don't move together - they scatter. Any possible ideas, Burn?
I don't think that there is any perfect solution. The best I can come up with is to chain blink and range 0 summoning spell to make the caster appear at a new point in the battlefield (with friends).
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Old September 21st, 2009, 08:17 AM

rtyffg rtyffg is offline
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Default Re: Balance Machaka

Tried to make some changes and additions:
- fever fetish should cost 100 gp/turn now (that should make them not too powerful in case of cbm1.6).
- sorcerer can summon 1 disease ward/turn (not autosummon, they were supposed to be makers of these).
- place poisonous and weakening ward spells - to see if these fit tematically.
- ward's needles changed to stun damage - seems to much fatigue from them.
- spider nest2 - just summons some spiders nearby.
- spider nest - launches aoe5 slime and summons spiders at hit location (just seemed tematically fitting like spider ambush).


An another idea - do "risky" spell fit tematically to machaka? Examples: cheap power of the spheres effect with a nextspell of mr negates feeblemind/disease/death or aoe berserking/strentgh of giants followed by mrnegating disease/poison/kill.
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Last edited by rtyffg; September 21st, 2009 at 08:41 AM..
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Old November 17th, 2009, 01:48 AM

rtyffg rtyffg is offline
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Default Re: Balance Machaka

Got some spare time and decided to tweak this into a more usable form.
What it does include now:
- 3 types of immobile constructs (for enhansing defensive options, all look as machaka bowmen with recolored bows(not too good at drawing)). First type causes fear and disease, created by sorcerers. Second caused poison and decay, const 1. Third causes curse and weakness, const 5;
- wards 1 and 2 included into PD as before.
- Great spiders are not kept after rider's death (and are slightly cheaper)
- Hunter Spider finds another rider after previuous die (returns to first shape, and costs little more)
- Firegem generating summon at ench5 50f, unique, immobile (instead of previuous multiple gem generators)
- Great spider generating summon at const6 30e, unique, immobile
(as a twisted way summoning spiders)
- Low damage evo3 spell which battlesummons spiders
- Turning into spider at alt3
- 2f2n aoe25 version of flaming arrows at ench4

It still seems overpovered, through, and gemgen might not be fitting in case of cbm1.6 (through it is limited to 1 summon this time)
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File Type: zip machaka_0.3.zip (43.1 KB, 122 views)
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Old November 17th, 2009, 01:54 AM

chrispedersen chrispedersen is offline
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Thumbs up Re: Balance Machaka

wow =)
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