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  #1  
Old September 21st, 2009, 04:11 PM

Valerius Valerius is offline
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Default Re: Momentum 2 - Running

I somewhat reluctantly changed the hosting time because things were moving so quickly. But I think it's important to stay with the game description I posted and that did indicate a switch to 48 hours at this point. Though if no one objected I'd be happy to switch back to 24 hours or maybe 36 as a compromise.

The other thing is, if anyone gets to the point that they feel they're finished please set yourself AI rather than just stale and have the game take the full hosting period. And don't forget to submit the turn after you issue AI orders since the game will wait for that turn file.

BTW, I changed the e-mail notifications from 6 hours before hosting to 9 hours before hosting.
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Old September 21st, 2009, 05:08 PM

Alpine Joe Alpine Joe is offline
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Default Re: Momentum 2 - Running

As the only player I know of to be close to dying, I will state now that I plan to fight until the bitter end without staling out.

But essentially congrats to AoE on eliminating me. Your rush came at just the right time, and a costly mistake with my cyclops spelled my doom. Hopefully you can translate this momentum into victory. Thanks also to Psycho for the aid, the few gems I have left from the resistance will go to you on my last turn.
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Old September 21st, 2009, 06:10 PM

Calahan Calahan is offline
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Default Re: Momentum 2 - Running

Quote:
Originally Posted by Alpine Joe View Post
... the few gems I have left from the resistance will go to you on my last turn.
You can actually still send gems/items/gold once you have been defeated. Since you get sent a file turn file telling you that you have been defeated, so you can use that turn to send whatever you have left in your kingdom to other players. Doing it this way (instead of sending stuff out the turn you 'expect' to die) also makes sure you remember to send in that final .2h file
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