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Old September 21st, 2009, 06:42 PM
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Default Re: Momentum 2 - Running

I know its unrealistic to maintain ~12 hours turns at certain points of the game, I'm just noting a fact of human nature. Its even more noticeable when people move from 48 hours to 72.

I'm okay with a 48 hour turn limit for now, and I'm certainly not upset. As a general rule I wouldn't decrease the limit once its been extended as it can really mess some people up.
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Old September 21st, 2009, 11:26 PM
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Default Re: Momentum 2 - Running

Thanks Alpine for putting up a good fight. Your Cyclops was a real pain to deal with and surely took his fair share of kills. Yet, in the end there is just only so much one combatant can do and the game is full of foils for SCs. You did what you could and it made this game very enjoyable.

Good luck in the future.
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