.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 22nd, 2009, 05:30 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer Highelves: Speculation and hype

For the stats, I think they could be higher. 12 at least in def & att. At least in 6th edition the lore suggested that the elves have highly organized military, and even the levies are subject to regular training. When you train regularly for over 300 years, it shows. Also, ap 12 is what the basic human troops have, so it's not that fast. 14 perhaps? or even 16? Mr 12 would be a bit more thematic, they are magical race which nets the +1 advantage but are also descriped as mentally stout and 'willpowerish' race (+1 from that)

About magic. High Elves in the Warhammer lore are the magic users of the millenia, with only perhaps Slann and High Daemons being more powerful. High fire and astral are a no-brainer, but I'd think that they could get access to all elemental paths. Perhaps something like this?

Base F1S3 and 200% F/W/E/A random.

You could also have a loremaster-type unit with diverse randoms on A/E/F/W/S and a "phoenix" high mage who has the concentrated power in astral and fire.

I think that high magic could be represented by a few SXH3 or SXFX spells that are only castable by your best mages. (sure, you can communion and power of the spheres up with indy S1H1 mages, but it'd be more trouble than worth).

About Lothern Sea Guard. Couldn't they be cap only? They could also have higher resource cost to represent the difficulty in mustering them.

As for the two different types of badass cap only h.infantry, it seems pretty... hard to balance so that all of them see use. Especially since both of them would have the "two-handed weapon hard hitter" niche. Perhaps one of them could be a summon?

As for the summons in general, perhaps a dragon* riding lord for a 'tough' (for an elf) thug chassis.

*in order to make to fit to Dom3-verse, you can substitute the word "dragon" for "drake" or "dragoling" or something.
Reply With Quote
  #2  
Old September 22nd, 2009, 07:53 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Warhammer Highelves: Speculation and hype

Quote:
Originally Posted by Burnsaber View Post
About magic. High Elves in the Warhammer lore are the magic users of the millenia, with only perhaps Slann and High Daemons being more powerful. High fire and astral are a no-brainer, but I'd think that they could get access to all elemental paths...
They could live with access to all paths period... save blood. The high elves are able to use all the lores, so I would include nature and death. They should specializein astral though, and have several national astral x spells.

Quote:
As for the two different types of badass cap only h.infantry, it seems pretty... hard to balance so that all of them see use. Especially since both of them would have the "two-handed weapon hard hitter" niche. Perhaps one of them could be a summon?
I would make the white lions a summon. They could be stealthy, and maybe have animal awe.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.