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  #1  
Old September 24th, 2009, 10:17 AM
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Swan Swan is offline
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Default Re: Warhammer Dwarfs, discussion/hype thread

Quote:
I had them pretty big at one point, but it just looked ridicilious. Like they'd be compensating for something.
But they are!
useless post, go on
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Old September 28th, 2009, 03:04 PM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer Dwarfs, discussion/hype thread

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Originally Posted by Swan View Post
Quote:
I had them pretty big at one point, but it just looked ridicilious. Like they'd be compensating for something.
But they are!
Sorry to quote this obvious humor post, but they're not. I'm going for "serious dwarfs" not Gimli-esque comic reliefs. Dwarfs are short, and proud of it, since it allows them to easily navigate tunnels and their stocky build gives them unsurpassed balance.

But on completely different terms, new preview pic.



1. Clansdwarf Crossbow

2. Heavy Crossbow

3. Clansdwarf Warrior

4. Longbeard

5. Hammer

6. Miner

7. Clansdwarf Heavy Warrior

8. Ironbreaker

9. Ranger (I decided to arm them with throwing axes, since having 3 different types of crossbows would just be rebundant)

10. Troll Slayer

11. Dwarf Runeguard (cap. only sacred)

---Commanders

12. Ranger Champion

13. Prospector

14. Thane

15. Thane on Oathstone

16. Giant Slayer - Recruitable thug. (I originally had just 3 different types of Slayers, but these guys were just so much fun to draw that I decided to squeeze these guys in and make Dragon Slayers heroes)

17. Dragon Slayer - Multihero

18. Daemon Slayer - Summon that will kick *** like never seen before.

Last edited by Burnsaber; September 28th, 2009 at 03:17 PM..
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Old October 1st, 2009, 02:55 PM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer Dwarfs, discussion/hype thread

I just sat down to do some graphics before starting school work. I don't know how, but I just got into the "zone", drawing for 6 hours ! Luckily I'm not an deadline and can make the scoolwork tomorrow.

The results can be seen below, I now have enough graphics to start working on the .dm file. I have 6 planned units (Thorek, Gyrocopter, High King Hero, the 3 pretenders) left without graphics, but they can be added in later updates.

If you want to know what these will actually do in the mod, see the first page.



1. Clansdwarf Crossbow

2. Heavy Crossbow

3. Clansdwarf Warrior

4. Longbeard

5. Hammer

6. Miner

7. Clansdwarf Heavy Warrior

8. Ironbreaker

9. Ranger

10. Troll Slayer (Now fixed!)

11. Dwarf Runeguard (cap. only sacred)

---Commanders

12. Ranger Champion (I made the antlers smaller, now they should be more serious)

13. Prospector

14. Thane

15. Thane on Oathstone

16. Giant Slayer - Recruitable anti-thuggish guy.

17. Engineer

18. King - Cap only commander.

19. King on oathstone

20. Journeyman Runesmith

21. Runesmith

22. Runelord

-- Summons

23. Daemon Slayer

24. Dwarf Flamethrower -- Engineer summon. I decided against the cannon version, but I liked the idea, so I altered the theme into these. The Dragon Staffs have very low range, but are precise and can be used in melee (Dwarfs won't use a weapon that can easily cause firendly casualties, so a pure 'fire drake blast' is out of the question)

25. Anvil of Doom -- The anvil looks still kind of akward, but I seem to be unable to fix it, if anyone wants to lend a helping hand, I'd appreciate it. Well, even with the akward anvil the thing looks absolutely wicked in the battlefield. You won't believe the attack sprite!

-- Heroes

26- Engineer Hero

27- Runelord Hero

28- Dragon Slayer -- multihero

29- Slayer King -- badass, domsummons slayers and causes berserk in battle.

-- Flags??

--- I made two flags because I just wanted to test two ideas out. Now I'm a bit torn on which to add. I'll let democracy sort this out.

30 - I prefer this one, but it's a bit uncovential.

31 - Safe "vanilla" version.
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